Full notes
Full Park Beyond update
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What changed
- Maps
- Gameplay
- Performance
- Fixes
- UI and audio
- Store
Note from the Dev Team:
Even though the release of patch 2.0, Community Content and the Beyond eXtreme DLC took longer than we had planned, we hope that you will enjoy it! Thanks for all the feedback many of you brought forward. We took your feedback to heart and set on the goal to bring improvements into Park Beyond that you have been asking for. For all those new to Park Beyond: Welcome! And to all others returning: Welcome back! Patch 2.0 is packed with improvements to help you better understand path placement and path connections with an all-new highlighting system that shows you where path intersections can be created. Path visuals and railings can now be changed after placement and the path snapping logics were improved on queue/exit placement. You are now able to order Mechanics and Janitors to your rides, shops and facilities and have better indications of your idling staff. All Sandbox maps received a completely overhauled and improved lighting with a new day & night cycle to really make your parks shine at night! Object Placement and working with groups and prefabs has gotten even easier with multiple Quality of Life improvements. We added a new Heatmap to identify the visitors in your park who are looking for ATMs. And we overall improved the ride utilization and game progression through the rising park levels, reduced the importance of need providers, and re-balanced several missions. On top of these and many more smaller improvements, we tried to get as many bug fixes into this version as we could. We are looking forward to seeing and playing with your creations that you share through the new Community Content feature and we hope that you will have a blast with this patch 2.0! Please continue to share all your thoughts and feedback with us because we are already starting to work on the next patches and updates to come. Thank you!
Content
Beyond eXtreme DLC • 2 new story missions • 2 new sandbox maps based on the story missions • New theme with scenery objects, modular structures and animatronics • 2 new Flat Rides • New track type: Flying coaster • New coaster module: Freefall Ramp • New track module: Paraglider Course • New coaster prefabs • New shop prefabs • New entertainer costume and impossification • 2 new Flat Ride music tracks • New coaster music track • Community Content powered by mod.io Share your own prefabs and parks with the community and subscribe to those of other players cross-platform!
- Free Content • 2 new coaster modulesDrop Connector and Wind Tunnel • New coaster prefabs
Improved and revamped lighting and day & night cycle on all Sandbox Maps
Stability
Fixed a crash when using demolish mode during mission cutscenes
Fixed a crash when selecting 'Stay on Map' on the Mission Accomplished window after completing
Mission 04
Fixed a crash when rotating the camera with the overview panel of the 'Shining Pendulum' flat ride
Fixed a crash during the intro sequence of Mission 05
Fixed a crash when switching input during a pitch meeting
Fixed crashes related to Undo/Redo or Destroy actions
Fixed many other random or rarely occurring crashes
Performance
Improved performance with certain goals running, e.g. “earn money with Park entrance fee”
Adjusted selection outlines material to improve GPU performance
Fixed various map sandbox map related performance issues
Exploration Park
Fixed an issue where Sofia's labs are not unlocked in 'Exploration Park'
Mission 01 - Ambitious Beginnings
Fixed the pointer sometimes pointing to normal tracks instead of chain lift during the tutorial
Fixed an issue where "Find track icon on building" goal fails to achieve
Fixed an issue where the track icon was not at the correct position
Fixed an issue where the game could not progress if the coaster track is placed above 80m
Fixed an issue where the camera clips through the terrain
Fixed an issue where the initial track height in Mission 01 - Ambitious Beginnings cannot be adjusted
Fixed an issue where the sound of the Mission 01 - Ambitious Beginnings intro was out of sync
Mission 02 - Welcome to Cloudstormer
Fixed an issue where the "Open crashlander" and "Build and open flat ride" goals automatically fulfills
Mission 03 - The Dawn of Impossification
Fixed an issue where Staff salaries are not disabled in the staff roster
Mission 05 - Duel at the Beaches
Fixed an issue where the "Delete small rocks" goal gets fulfilled after save/load
Paths
Added a new path highlighting system that shows valid and invalid path connections, highlighting points and sections on paths that can be connected to
Path visuals and railings can now be changed after placement by selecting them
Improved path/queue snapping behavior on ride connections
Improved visuals on outside path borders, especially around intersections
Improved path placement with gamepad/controller and closer matched it to mouse behavior
Inclined curved paths are now maintaining their circular shape
Increased the possible incline on suspended paths
Fixed various crashes involving path placement
Fixed that automated paths are not generated while in precision mode
Fixed an issue where benches don't snap to the outsides of generated ride exit paths
Fixed an issue where short exit paths on rides lead to the next queue segment not being placeable
Fixed an issue where paths do not have the default railing assigned
Fixed an issue where auto-placed paths don't match the texture and railings of path they're connected to
Fixed an issue where paths would not snap to the grid height
Fixed an issue where paths did not always snap to other paths correctly
Fixed an issue where suspended path intersections were not connecting properly
Fixed an issue where inclining suspended paths resulted in inaccurate “incline is too high” error messages
Fixed an instance in which path placement is impossible after loading a save from an older version
Fixed path struts reappearing after deleting the path and nearby shop
Fixed removed path struts reappearing after loading a save
Placement
Added the possibility to add existing objects to an object group while currently editing that group
Added hotkeys for actions on placed objects
Added hotkeys for directly toggling individual precision modes
Added a more flexible way to select individual precision placement modes
Added a game option to disable advanced placement options (Gameplay)
Added an option to reset any active filters within placement menus
Added the missing free rotation circle during placement preview of flat rides
Added a numeric display of the current rotation angle when using free rotation
Added confirmation pop-up when attempting to delete a ride, shop or facility
Improved the cycling through placement modes for gamepad/controller
Refined filters in placement menus
Adjusted placement of vending machines so they do not create a new object group on placement by default
When cloning or moving and having the grid alignment set to object the grid will now be placed at the object that is being moved/cloned
Optimized placement performance by only calculating and displaying terraforming cost if placement is possible
Fixed an issue where objects were not aligned to the ground when grid height was turned on
Fixed various crashes involving placement of rides, shops, scenery objects, etc.
Fixed that the PAC-MAN hat shop attractor cannot be selected
Fixed undo and redo happening on terraforming outside the play area
Fixed an issue preventing from scrolling upwards after adding a maximum number of object tags while using gamepad
Fixed rotation button callout and tooltip mismatching 45° and 90° rotations
Fixed an issue where snapping to a Flat Ride entrance/exit would not work
Fixed an issue where false path collision error
Fixed an issue where hovering over suspended path segments moves struts
Fixed an issue where Shops and Prefabs don't snap to the path as intended
Fixed an issue where attractors lack collision with other game assets
Fixed an issue where the precision gizmo was disappearing far behind other objects
Fixed an issue where the 'Pac-Man Staff Lounge' does not create an auto path during its placement
• Fixed an issue where objects can be placed below the terrain in a way that they cannot be interacted with
Fixed shops being closed when replacing with a valid path connection
Fixed height snapping not working when grid width was turned off
Fixed several glitches on grid visualization
Fixed various issues involving placing shops and facilities
Fixed an issue where an incorrect message “You can’t make a path before the park entrance” is displayed on creating a prefab containing a park entrance
Shops & Facilities
Fixed an issue where impossified shops incur upkeep even when the sandbox parameter Upkeep is set to None
Coasters
Added an option to create a coaster prefab in the coaster overview panel
Added lights to coaster cars that respond to the day & night cycle
Increased the maximum train pass number of the station to 100
Increased the maximum launch speed of the station from 40 to 100 km/h
Improved the left vertical loop to match its right variation
Updated tooltip videos of several modules
"Fixed Modules" like forks and filter are now also affected by color customization changes
Added missing VFX to the Cannon module
Fixed missing collision on several coaster modules
Fixed upkeep cost showing incorrect values during impossification
Fixed that you can exit the coaster editor without any charges for edits made while in object group editor
Fixed an issue where carts enter the elevator module at an inclined angle
Fixed an issue where normal tracks could be placed after spring module
Fixed an issue where the train merger module don't work if cars are in reverse
Fixed an issue where off-rail tracks cannot be placed after placing a manually inverted track
Fixed an issue where you are Unable to adjust the height of the 'Cannon' module from higher elevation
Fixed an issue where the required speed at which the launcher module operates is missing
Fixed an issue where the Goal 'Impossify Flat Rides' was incorrectly satisfied on impossifying an Modular Ride
Fixed an issue where the fork module variants are routing carts to the wrong paths
Fixed an issue where the hook "Every car for itself" cannot be fulfilled
Fixed an issue where the second placement node of the 'Ramp' module is broken after placement
Fixed an issue where carts do not crash while in the coaster station
Fixed an issue where the maximum height of the track is inconsistent when tunneling is toggled on/off
Fixed an issue where the height of the elevator module cannot be increased above the terrain if the first node of elevator is placed under the terrain
Fixed an issue where the trajectory of the cannon deformed when aiming the Cannon module downwards
Fixed an issue where coaster tracks snap erratically while placing small segments of the tracks near the border
Flat Rides
Fixed various issues involving placing flat rides
Scenery Objects
Added “animated” tags that was missing for multiple objects
Added “rock” tag that was missing for multiple objects
Fixed the animatronic interval snapping randomly
Fixed an issue where duplicate "Scenery" tags were on various objects
Fixed an issue where you were unable to replace modular structures using 'R' key via mouse and keyboard controls
Fixed an issue where the 'Rocket Neon Sign' scenery object cannot be selected or deleted after placement
Fixed an issue where certain animatronics break the animations of other placed animatronics
Fixed an issue where water emitters visually flicker when previewed or placed at terrain level
Prefabs
Added a menu to mange prefabs that is accessible through the Pause Menu
Added a notification when the name or description of a prefab contains profanities that will be censored
Improved the price calculation of prefabs
Fixed an issue where it was possible to create a prefab out of an impossified ride and place it again at no construction or amazement cost
Fixed an issue where the prefab creation panel does not close on selecting 'Save' the panel after editing
Fixed an issue where placing toilet prefabs resets the fee of the previously placed toilet
Staff
- New Staff Order functionalityMechanics and Janitors can now be sent to rides, shops & facilities via a new button in the detail panel of the ride, shop/facility
With the new staff order button, rides, shops & facilities being targeted by staff members already are now easier recognizable
Added an icon to easier recognize idling staff members
Improved the visuals of the paramedic duties
Added facial animations to Paramedics and Janitors
Fixed that certain impossified costumes are not selectable after impossifying an entertainer
Fixed that the animation for impossified Entertainers happen by changing the costume without impossification
Fixed Janitors having two gears equipped after impossification
Fixed color customization becoming unresponsive after changing the costume or headgear of staff members
Fixed entertainers not being centered on entertainment points
Fixed an issue where staff members can be hired again even after reaching the daily limit and then after loading into a saved game
Visitors
Fixed an issue where visitors board modular rides incorrectly
Reduced timer in which visitors are looking for ATMs
Increased visitor’s starting wallets
Decreased decline rates for food and drink needs
Increased the maximum visit duration
Visitors now pay for ATM service AFTER withdrawing money
Fixed visitors occasionally not boarding continuous rides correctly
Fixed the “focus on structure” button not focusing on the correct ride while in queue of a coaster
Fixed an issue where visitors were seen floating under/above paths from a far distance
Fixed an issue where visitor groups were noticing that a ride is closed/broken and generating a thought about it but walked to it anyway
Fixed an issue where visitor's energy is not recovered correctly when using benches
Fixed visitor preferences not updating correctly when enabling/disabling trending items in shops
Terraforming
Added additional water variants to terraforming brush
Fixed that the water placement cursor remains after closing the terraforming panel
Fixed land extension outlines not being visible when terraforming
Fixed flatten brushes disappearing under water
Park Management
Improved late game balancing and overall game progression through park levels
Increased amount of expected ride visits for park levels 11 - 13
Tweaked the overall visitor cap values and reduced the visitor caps of higher park levels
Improved the distribution system based on ride utilization (Patch 1.4.0) to also take queue capacities of rides in the park into account
Reduced upkeep of vending machines
Set balloon shop to be liked by adults
Set Himalayan Adventure to be relished by teens
Added low, medium and high nausea tags to Flat Rides
Fixed occurrences of stuck visitors on rides and in queues
Fixed an issue where the regular earnings values don't match with the sum number in the finances screen
Fixed an issue where the last team goal fails to trigger after completing 4 goals associated with any of the 4 characters
Heatmaps
Added a heatmap for visitors searching for ATMs
Selected heatmaps are now saved on leaving the heatmaps overlays and opening them again
Fixed an issue where benches are not colored in the Energy heatmap
Filtering System
Removed "Aid Station" Tag from First Aid Sign
Camera
Fixed first person camera occasionally clipping through visitors
Fixed camera clipping out of the world after being in first person camera while staff members rest in a lounge
Added missing button callout for moving the camera while in precision camera
Fixed an issue where the camera movement is locked while placing a coaster track at maximum height
Undo/Redo
Fixed various crashes involving undo/redo
Fixed an issue where the core facility is removed from the Object Group on performing Undo/Redo
Save Game
Automatic milestone save games are now limited to one per mission playthrough
Automatic save games are now delayed until placement/pitch meetings/cinematics are completed to avoid occurrences of save game issues
Fixed various crashes involving loading and saving the game
Fixed an issue where you were unable to load a save file with a coaster after already having loaded once in the current session
Fixed an issue where visitor get stuck in shop queues after loading a save game
Fixed an issue where milestone 1 of the Exploration Park fails to accomplish after loading into a save game
Fixed an issue where autosaves are not generated upon completion of milestones
Visuals
Fixed an issue with the Bubbly Balloons and Yeti Flat Ride Materials
Fixed missing textures for impossified Haunted Mansion flat ride
Options
Fixed that “Frame Rate Limit” does not change if “Vertical Sync” is turned off
Fixed “Invert Mouse Panning” option not working unless it is toggled once
Fixed input prompts for mouse and keyboard showing even when disabled in accessibility settings
Gamepad
Fixed an issue where the player is unable to access optional goals with gamepad under certain conditions
Fixed an issue where the player is unable to place entrance/exit after cancelling the path placement using gamepad
Fixed an issue where the off-rail track's height can be adjusted using Gamepad
Fixed an issue where the height of a track/module increases simultaneously while selecting a node of a track via gamepad
Fixed an issue where the dynamic cursor fails to stick to the center of the screen while panning the camera close to any uneven terrain via gamepad
Fixed an issue where the precision mode tools are not working as intended with the gamepad while the camera is set to precision mode
Fixed an issue where the sounds on hovering over some UI elements did not work
Fixed missing button callouts
Campaign Menu
Added a new tab for DLC missions
Sandbox Menu
Added two new tabs for DLC Sandbox maps and Community Parks
Added a new setting specific to Community Parks to start the map with all rides & facilities closed
Help Center
Added new help screens around Community Content
Fixed and updated various help screens in the help center
UI
Changed tab icons in Goals Screen to match the icons of the corresponding goal type
Fixed a wrong button callout in the park management research screen
Fixed an overrun issue on several languages for the mission 03 milestone summary
Added separators to Pause Menu for better readability
Fixed an issue where the background is not blurred and you can access other elements of the game when any panel is active in the foreground
Fixed an issue where the cost/price tooltip for all the Flat Rides, Shops & Facilities and Modular Rides are not displayed while in placement preview mode (M&K)
Fixed several localization issues and missing localizations in all languages
Fixed minor typos in all languages
PC System
Reduced loading times on game start
Source
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