In this update4
Full notes
Full Pardon My French Toast update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Server
- Gameplay
- Maps
- Fixes
Pardon My French Toast changes
In today's update:
New content
A small event happens when the boat is full of candies for the first time
A small event happens when the hero picks up a recipe for the first time
General
Controllers no longer randomly disconnect during an Alt+Tab
A lot of camera shakes have been reduced - especially in the exotic jungle levels
King gummies can no longer be infinitely collected in levels with sublevels
Pause menu can no longer be opened during cutscenes
World map elements are now correctly displayed
Godrays no longer appear in black shapes. They're literally goodrays now!
Main menu appears even when you have no save
NPCs no longer has buggy behaviour after a respawn
Collectibles can no longer be collected during a spawn - when hitting a crate for example
World 1
Level 2: some crates no longer float for no reason
Level 2: Jam Session cannot be reached in the chocolate cave anymore
Level 3: Bluebell's help no longer throw the hero in water infinitely (??? she's supposed to help, right??)
- Level 4fixed a huge cut that allowed to skip the whole eastward platforming sequence
Level 4: Bluebell's help no longer put the hero on fruit jellies
Level 4: Fruit jellies now appear correctly (no longer stay invisible under certain conditions)
Level 4: the Mega Toaster has been moved
Level 4: the archeologist now reacts correctly when the biscuits come out of the wall
- Level 5the camera inside honeymills has been fixed
Level 5: a honeycomb that was mysteriously unreachable on a honeymill is now accessible
- Level 5the wall colliders inside the second and last honeymill have been fixed
Level 5: a specific decorative honeycomb now has a collider
Level 5: we can no longer be blocked inside a honeymill if we progress in a certain order with the movable crate
Level 5: binoculars can now be moved correctly
Level 5: the camera that shows the rotative honeymill stays at the right place now
Level 5: mill guardians' hidden quest is now working as intended
- Level 6a specific toaster that blocked the game is fixed
- Level 6some cameras have been tweaked
- Level 6some shadows have been tweaked
Level 6: Jam Session's first event can no longer be played again if the hero fails his ascension
- Level 6100% collectibles fixed (a very few collectibles were unreachable)
World 2
- Level 7temple walls' colliders tweaked
- Level 8fixed a cut above the temple
- Level 8fixed a soft lock if the hero enters then exits the temple
- Level 8inside the temple walls' colliders tweaked
- Level 8honey's colliders tweaked
- Level 8Bluebell's help is temporarly disabled in certain rooms
- Level 9fixed a soft lock if the hero activates the first mill and fall into the water before activating the second mill
Level 9: french toast's icon now appears at the right distance
- Level 9fixed the arrow on the rafts
Level 9: water now has little waves everywhere
Level 9: a certain raft no longer goes through a certain platform
- Level 9100% collectibles fixed (11 collectibles were unreachable)
Level 10: Captain Croco no longer leaves the hero if he misses the french toast mill
Level 11: surprise crocodile is now working as intended
Level 11: one of the three toasties no longer disapears the moment the hero talks to him
Level 11: the camera no longer freezes if the hero jumps from a specific platform in a specific angle (thanks Charly!)
Happy gaming!
~ The ReRolled team
Source
Changelog.gg summarizes and formats this update. How we read updates.
