Full notes
Full Paranormal Home Invaders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Events
- Balance
- Performance
Paranormal Home Invaders changes
Note: There might be typos in these lists, because I did not check for typos.
New:
New location: 24 Winston Street
A tutorial is now accessible by opening the new single-player menu in the main menu
New contract progression has replaced the old one, with some locations being locked off until the player reaches a certain level, and better contracts to choose from
New achievement badges
New UI sounds
Changes:
In Invasion contracts, large goods use a percentage based spawning rule, similiar to what is used to determine how many hiding spots to block
There are now more large goods spawn points in each map
In Invasion contracts, the amount of small goods spawned is no longer determined by how many are required to complete the contract, but by how large the location is.
In Invasion contracts, if the perfect contract requirement is met, the Robbing Box will now close
There are now more values for Invasion specific contract rules, but the max difficulty value is still the same
Invasion preset contract values have changed slightly
There are new ghost rules specific to Invasion contracts that activate as you make progress towards the main objective. No, I'm not going to tell you them.
Invasion contracts now have the same odds of turning off the fuse box at the start of the contract
Some locations are now locked until the player reaches a certain level. Hovering over the location will reveal the required level
Improved contract selection system
The placement of most locations has changed
Scrolling will no longer move the Contract Menu's map up and down, and will instead zoom in and out
Phantoms and Mares have swapped evidences
Throw interactions have been improved
Twin interactions with generic household items will now always be possess interactions
Ghost pick up interaction improved
Goryos are now more aggressive in rooms with lights turned on
Goryos can now roam to rooms with lights that are turned off or broken
Goryos can no longer change its favourite room on contracts where room changing is disabled
Goryos will no longer turn off light switches when starting a ghost event
Goryos have a much higher chance of interacting with light switches that are turned off
Mares will now change its favourite room if it has a light turned on
Mares no longer randomly change their favourite room, only when the lights in it are turned on
Mares have a higher chance of interacting with light switches that are turned on
When a Mare goes to turn off the fuse box, it has a 50% chance of overloading it instead
Yureis now start extremely passive and actually can't hunt when you first enter the location, but over time become extremely aggressive
Yureis now reach max aggression using their ability after 10 minutes, instead of 7.5 minutes.
Ghosts with no aggression can no longer hunt or perform ghost events
Mylings now have quieter footsteps
Ghost's player detection range has been increased from 10 meters to 20 meters
Yokai's player detection range is now only 7.5 meters
Audio Ultimate has been improved
If a ghost touches a light switch during a ghos event, the ghost can now leave UV evidence
DOTS Projector light sources look better and make sure the ghost is green, even if the lights are turned on
Lighting Ultimate system improved
Door shadow casting improved
Case Panel now has an opening and closing sound
Badge rewards for achievements now have a text, that indicates that it is infact a badge
Custom contract editor property value buttons will now appear disabled while you can't edit them
Ghosts now play a sound during Approach and Charge events
The ghost now moves faster during Approach and Charge events
After completing a task, its status text will now be green
Task required progress and rewards are no longer stored in save data, lol
Hidden achievements are now also hidden in game, not just on Steam
Banshees and Phantoms can no longer stalk the player. This was an intended feature but I've temporarily disabled it due to some bugs
Cold breath visually improved
Ghosts are now twice as unlilkely to turn on the fuse box, unless the ghost is a Jinn
Ghosts now have a higher chance of performing ghost events
When a ghost ends a hunt, all light switches in the house will now silently turn off
Ghost photos can now be taken while the ghost is in silhouette, shadow, and apparition mode
Taking a photo of the ghost when it's in apparition mode now counts towards the ghost photo objective
The ghost becomes even more aggressive after searching through furniture in Invasion contracts
Light switches can no longer be turned off or on during a hunt
Headlamp sprite improved
Bug Fixes:
Thermometer is now spelt correctly in the Loadout Menu
DOTS Projector tier 2 description typos fixed
EMF Reader tier 3 description updated
EMF Reader tier 4 description typos fixed
Ghost Writing Book tier 2 description typos fixed and description updated
Spirit Box tier 2 description typos fixed
Spirit Box tier 4 description typos fixed and description updated
Thermometer tier 2 description typos fixed and description updated
Thermometer tier 3 description typos fixed
UV Light tier 4 description typos fixed
Video Camera tier 2 description updated
Video Camera tier 4 description updated
Crucifix tier 3 description updated
Crucifix tier 4 description updated
Firelight tier 2 description typos fixed
Firelight tier 3 description updated
Firelight tier 4 description updated
Lighter tier 2 description updated
Lighter tier 4 description updated
Incense tier 1 description updated
Incense tier 3 description typos fixed
Incense tier 4 description typos fixed
Motion Sensor tier 2 description updated
Motion Sensor tier 3 description typos fixed and description updated
Photo Camera tier 3 description typos fixed and description updated
Photo Camera tier 4 description updated
Sanity Medication tier 2 description typos fixed and description updated
Sanity Medication tier 3 description updated
Head Cam tier 2 description updated
Head Lamp tier 2 description typos fixed
Hustlers tier 1 description updated
Hustlers tier 2 description updated
Night Vision tier 1 description typos fixed
Night Vision tier 2 description typos fixed and description updated
Equipment descriptions now fit correctly in the loadout menu
Some Loadout menu texts were changed
Outfit menu will no longer bug out if you have too many outfits
Badges will no longer appear small in the badge editor
Clicking on a badge slot will no longer make a loud clicking sound
Random clicking sound no longer happens when loading back into the lobby after playing a custom contract
Twin interactions now work correctly
The twin ghost will no longer throw things across the entire house
Throw interaction will no longer throw items through walls in rooms with unique layouts
Light switches are no longer turned off during Red Light and Light Break events
Light switch states are now syned during Red Light and Light Break events
Toilets will no longer permanently offset the Activity Monitor's total activity reading
Lamps no longer permanently offset the Activity Monitor's total activity reading
The amount of time that UV evidence lasts for is now synced across the network
DOTS Projector tier 1 can now be heard properly between floors
EMF Reader tier 1 can now be heard properly between floors
EMF Reader tier 2 can now be heard properly between floors
EMF Reader tier 3 can now be heard properly between floors
EMF Reader tier 4 can be now heard properly between floors
Medication tier 1 now makes a sound when used
Craptonne will no longer crash in Multiplayer
Craptonne workshop lighting fixed
Ghost Stare events are no longer invisible
Ghost Charge events are no longer invisible
Ghosts are no longer invisible during Red Light events
Ghosts are no longer invisible during Light Break events
All players dying will no longer softlock players if they decide to go back to the lobby
Player equipment is now properly removed from their loadout when dying
Players no longer earn P-Money from a contract if they die
Computers are now synced across the network
Electronic interference caused by the ghost is now synced across the network
The TV static sound is probably fixed. Probably.
Salt daily task now works properly
UV footprint daily task now works properly
Ghosts will now go down stairs correctly
When a player dies, the game will now remove their equipment from the loadout instead of always removing the host's equipment from the loadout
After saving a player from dying, their equipment will no longer be removed from the loadout
Dying in Singleplayer will now correctly remove your equipment
The ghost now plays a ghost event sound when successfully contacting a player during Approach, Charge, and Aparation events
Photos will no longer be blacked out if the player is not in the same room as the player who took the photo
Player name tags and speaking icons no longer appear in photos
Secondary equipment can now be purchased properly
When picking up an active electronic, in most cases it will be automatically turned off, but due to a sequence issue it would still register that it was active, and would lead the ghost straight to you during a hunt. This no longer happens
When holstering an active electronic, the game will no longer think you are still holding an active electronic, unless of course you switch to an active electronic that was holstered, like a photo camera
When placing an active electronic, the game will no longer think you are still holding an active electronic
Fixed a rare bug where if the ghost started a hunt on top of the player, the player wouldn't be able to die
Lighters can no longer be blown out when turned off
Source
Changelog.gg summarizes and formats this update. How we read updates.
