Full notes
Full Paranormal Home Invaders update
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What changed
- Events
- Gameplay
- Balance
- UI and audio
- Server
Bug Fixes:
Ghost "Pick Up" and "Throw at Player" interactions are now working. They couldn't possibly happen due to an algorithm error
"Charge", "Whisper", "Stare", "Red Light", and "Light Break" ghost events are now working. They also couldn't occur due to an algorithm error
Hantus can no longer turn on the fuse box
Equipment will not display as locked after unlocking
Holstering items will now update sprites correctly
TV Static now loops properly
Cold Breath from other players no longer travels in the direction that the local player is looking
Cross Necklace description typos fixed
UV Footprints now work and are synced across the network
Ambience no longer mutes when the ghost leaves the room that the player is in
Edgingfield living room's TV unit now has the correct sprites
Changes:
The minimum base aggression for most ghosts has been raised
The maximum base aggression for Shades has been raised
Thayes have the same base aggression as a Shade. Thayes are still very aggressive though
The Mimic will now change its base aggression everytime it chooses a new ghost type to mimic
Jinns are now very likely to turn the fuse box on if it's off
Hantus are now very likely to turn the fuse box off if it's on
UV Footprints no longer make a footstep sound when placed
It should now be easier to take 3 star photos of TVs
Source
Changelog.gg summarizes and formats this update. How we read updates.
