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Full Paranormal Cleanup update
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What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
Paranormal Cleanup changes
Hi everyone!
it's been 2 days since Paranormal Cleanup launched, time for another round of bug fixes and tweaks. :)
Patch 1.0.2
reduced the hunting duration of all entities from 90s to 60s. They can still hunt longer in certain situations though
changed where the furniture gets moved on 'Granny's House' so it no longer blocks paths completly. Even if it's cool, it fucks up the whole level layout and is just less fun to navigate the map. Also moved the window of one of the rooms where you enter the attic, so it's no longer behind the stairs
fixed a bug that caused some settings (e.g. FOV) to reset on game start
added Colorblind Mode Settings (would love some feedback for that because I can't really test if its good or not)
tweaked and changed how the microphone gain and voice chat volume audio settings are interpreted (was waaaay too much gain)
fixed a bug that caused a cult symbol on 'Butcher's Nest' to spawn behind an elecricity box
fixed collision issues on several meshes that caused physics objects to fall through the ground
fixed a bug that caused the second cult guy on 'Ritual Row' to live on even if the main cult guy was banished. They will now both get properly banished
fixed a bug that caused banish-items to not show their particles and glow effects correctly. I also made them glow a bit brighter.
fixed a bug on 'Whispering Studio' that caused players to be unable to interact with items dropped on/near cursed easels
first time players now get a random character assigned and not all just spawn as Anna
As always, I hope I didn't break anything else and I am looking forward to your feedback. :)
Cheers, Beepbep
Source
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