Full notes
Full Paranoia Vol I update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there!
What changed
- Fixes
- Gameplay
- Maps
Here is my first official post/bug fix update on Steam so forgive me if I am a little rusty. The last couple of days many of you might've noticed updates to the demo, and it was because of bug reports. Thank you to everyone so far who did play the game, and looking forward to more feedback! Right now there have been a few changes implemented:
Keypad/Pause menu fix - players having to exit out of the keypad frequently then had to deal with the pause menu popping up. That has been fixed
An enemy AI has been fixed to be smarter and more deadly (don't want to spoil too much)
Extra note has been added -- builds on the lore!
Graphics rework -- this is just me learning Unity, and finally having a better understanding of the graphics, so some of the graphics have been improved!
Jump ability removed in certain rooms to prevent clipping out of the map
Colliders have been fixed
Extra tutorial guide has been added
There might be one or two more updates that will come out for the prototype to boost quality of life for the game -- but for the most part I am actively working on the official Demo!
Source
Changelog.gg summarizes and formats this update. How we read updates.
