Full notes
Full Parallax update
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What changed
- Gameplay
- UI and audio
Parallax changes
Hi everyone! As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed:
Tweaked level B-4 to be less "busy-work" and more puzzle.
Made gamepad menu navigation more stable and accurate.
Made menu navigation buttons for the gamepad configurable.
Bug fix: Incorrect level action requirements.
Bug fix: Some objects move in slow motion on certain computers with certain European language settings.
Bug fix: Crosshair gets stuck in "busy" mode if level is reset right before dying.
Bug fix: Menu loses focus after "chapter unlocked" dialog when using a gamepad.
Bug fix: Can't bind numpad keys when numlock is on.
Bug fix: Binding to space bar freezes the game.
Bug fix: Tutorial messages can get stuck on a message.
Swapped levels B-3 and B-5.
The last change requires some explanation: Before the latest patch, level B-3 basically broke the learning curve of the game. Indeed, its placement in early chapter B was likely a mistake made in late development. Thus, I've decided to swap it with level B-5 to create a smoother ramping up of difficulty. This will obviously mess with some players' level progression. I honestly did not want to be moving levels post-launch, but the difference in difficulty between B-2 and B-3 was so great that I ultimately decided this was the better alternative. I apologize for any confusion this may cause!
Source
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