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Steam News13 March 201511y ago

Initial Round of Patches

Hi everyone! As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed: Tweaked level B-4 to be less "busy-work" and more puzzle.

Full notes

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What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • UI and audio
changedHi everyone! As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed:
changedTweaked level B-4 to be less "busy-work" and more puzzle.
changedBug fix: Some objects move in slow motion on certain computers with certain European language settings.
changedThe last change requires some explanation: Before the latest patch, level B-3 basically broke the learning curve of the game. Indeed, its placement in early chapter B was likely a mistake made in late development. Thus, I've decided to swap it with level B-5 to create a smoother ramping up of difficulty. This will obviously mess with some players' level progression. I honestly did not want to be moving levels post-launch, but the difference in difficulty between B-2 and B-3 was so great that I ultimately decided this was the better alternative. I apologize for any confusion this may cause!

Parallax changes

changedHi everyone! As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed:
changedTweaked level B-4 to be less "busy-work" and more puzzle.
changedBug fix: Some objects move in slow motion on certain computers with certain European language settings.
changedThe last change requires some explanation: Before the latest patch, level B-3 basically broke the learning curve of the game. Indeed, its placement in early chapter B was likely a mistake made in late development. Thus, I've decided to swap it with level B-5 to create a smoother ramping up of difficulty. This will obviously mess with some players' level progression. I honestly did not want to be moving levels post-launch, but the difference in difficulty between B-2 and B-3 was so great that I ultimately decided this was the better alternative. I apologize for any confusion this may cause!

Hi everyone! As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed:

  • Tweaked level B-4 to be less "busy-work" and more puzzle.

  • Made gamepad menu navigation more stable and accurate.

  • Made menu navigation buttons for the gamepad configurable.

  • Bug fix: Incorrect level action requirements.

  • Bug fix: Some objects move in slow motion on certain computers with certain European language settings.

  • Bug fix: Crosshair gets stuck in "busy" mode if level is reset right before dying.

  • Bug fix: Menu loses focus after "chapter unlocked" dialog when using a gamepad.

  • Bug fix: Can't bind numpad keys when numlock is on.

  • Bug fix: Binding to space bar freezes the game.

  • Bug fix: Tutorial messages can get stuck on a message.

  • Swapped levels B-3 and B-5.

The last change requires some explanation: Before the latest patch, level B-3 basically broke the learning curve of the game. Indeed, its placement in early chapter B was likely a mistake made in late development. Thus, I've decided to swap it with level B-5 to create a smoother ramping up of difficulty. This will obviously mess with some players' level progression. I honestly did not want to be moving levels post-launch, but the difference in difficulty between B-2 and B-3 was so great that I ultimately decided this was the better alternative. I apologize for any confusion this may cause!

Source

Steam News / 13 March 2015

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