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Steam News21 March 20251y ago

December Update

Here’s a quick look at what I’ve been working on for Paper Sky this December: New Grass Let's start with the coolest one, I’ve added another layer of detail to the grass in the demo, which looks amazing when flying over

In this update1

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Full Paper Sky update

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What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
addedNew GrassLet's start with the coolest one, I’ve added another layer of detail to the grass in the demo, which looks amazing when flying over it at high speed.
addedSkybox ReworkThe old skybox (that we all agreed wasn’t great) is gone! It’s been replaced with a new dynamic skybox that blends beautifully with the world. It aligns more closely with the concept art. Check out the before/after comparison and how it integrates into the game:
addedShadow improvementsShadows now look softer, reducing aliasing and improving overall stability. Plus, I’ve got some cool environmental color bleed effects for added style!
addedNew GifGrass now reacts dynamically to the player’s wind displacement, and I’ve added patches of white flowers to guide you through denser areas.
addedUpdate DetailsHere’s what’s left before the new demo can drop:
changedUpdate DetailsLast town assets: A key city hub essential to the demo (yet to be revealed). Interactive map: A fast-travel system that doubles as a pop-up art book, complete with guidance and secret-hunting features. Upgrade/customization menu: Still tweaking it to make sure it’s perfect!

Paper Sky changes

addedLet's start with the coolest one, I’ve added another layer of detail to the grass in the demo, which looks amazing when flying over it at high speed.
addedThe old skybox (that we all agreed wasn’t great) is gone! It’s been replaced with a new dynamic skybox that blends beautifully with the world. It aligns more closely with the concept art. Check out the before/after comparison and how it integrates into the game:
addedShadows now look softer, reducing aliasing and improving overall stability. Plus, I’ve got some cool environmental color bleed effects for added style!
addedGrass now reacts dynamically to the player’s wind displacement, and I’ve added patches of white flowers to guide you through denser areas.
addedHere’s what’s left before the new demo can drop:

Here’s a quick look at what I’ve been working on for Paper Sky this December:

New Grass

Let's start with the coolest one, I’ve added another layer of detail to the grass in the demo, which looks amazing when flying over it at high speed.

Skybox Rework

The old skybox (that we all agreed wasn’t great) is gone! It’s been replaced with a new dynamic skybox that blends beautifully with the world. It aligns more closely with the concept art. Check out the before/after comparison and how it integrates into the game:

Shadow improvements

Shadows now look softer, reducing aliasing and improving overall stability. Plus, I’ve got some cool environmental color bleed effects for added style!

The shadows will appear more soft which will prevent aliasing and streaming bitrate going down.

New Gif

Grass now reacts dynamically to the player’s wind displacement, and I’ve added patches of white flowers to guide you through denser areas.

Update Details

Progress has been slower than I’d hoped, but for good reason: I’ve been reworking assets to be compatible across all worlds in Paper Sky. This will speed up development moving forward.

Here’s what’s left before the new demo can drop:

Last town assets

A key city hub essential to the demo (yet to be revealed).

Interactive map

A fast-travel system that doubles as a pop-up art book, complete with guidance and secret-hunting features.

Upgrade/customization menu

Still tweaking it to make sure it’s perfect!

I’m aiming to release the updated demo in January. Thanks for your patience—I’m excited to keep building the world of Paper Sky!

Cheers!

Source

Steam News / 21 March 2025

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