Full notes
Full Paper Bum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Paper Bum changes
After our demo at Steam Next Fest, we realized that we didn’t have the most intuitive interface and sometimes unclear gameplay. We think that this is normal - for us this is the first experience of creating a game, and we will have to go through many iterations until it turns out acceptable. We watched the game streams, were happy with the mentions on Twitter, and set out to redo everything. As a result we:
changed one of the quests;
simplified the stealth scene;
added a couple of new scenes;
we made three (3!) endings - we are especially proud, now you can not only go through the demo in different ways, but also see the consequences of the choices made.
It turned out to be about 10-15 minutes of gameplay and here is a trailer based on it. Of course, we don’t stop there - and get to work on the first chapter of the game.
And in this chapter we plan to show dog's dreams - surreal, nightmarish and magical. To highlight the difference between gloomy reality and fantasy, we put down our pencils and took up paints - the dreams turned out to be watercolors.
As usual, we underestimated the timing and scale of the work - drawing and assembling dreams takes a catastrophically long time. But let's hope it was worth it :) And you can play the demo right now!
Source
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