Full notes
Full Pantomime Horse Obstacle Course update
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What changed
- Gameplay
- Fixes
- UI and audio
Pantomime Horse Obstacle Course changes
We're getting really close to releasing PHOC! An update has been pushed to our experimental branch for playtesting. Here are some things that we did so far in this update:
Added a single controller mode!
Added a Hub cutscene!
Fixed some FOV issues when respawning in the hub under specific conditions
Fixed big red balls from launching players inconsistently
Fixed various UI issues relating to spamming and navigating when you weren't meant to
Various tweaks relating to the Tower level:
Fixed glitchy-ness when ragdolling on spring pads
Shrunk the hitboxes on the barrels
Increased the height on some blocking volumes at the top
Fixed some camera issues relating to backtracking
Fixed the thrown objects in the Survive level from suddenly stopping in midair
Added "FizzOrbs™" to pool of objects to be thrown
Added SFX for the conveyor belts
Horse flashbang
Various other tweaks and changes probably done that I can't see in the Jira rn
The Cylinder of Suffering still hungers
Stay tuned for more!
Oskar of Horseplay Interactive
Source
Changelog.gg summarizes and formats this update. How we read updates.
