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Steam News3 June 20261mo ago

Experimental Branch - Pre-Release Changelog 1

We're getting really close to releasing PHOC! An update has been pushed to our experimental branch for playtesting. Here are some things that we did so far in this update: Added a single controller mode!

Full notes

Full Pantomime Horse Obstacle Course update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions1 change0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedAdded a single controller mode!
addedAdded a Hub cutscene!
fixedFixed some FOV issues when respawning in the hub under specific conditions
fixedFixed big red balls from launching players inconsistently
fixedFixed various UI issues relating to spamming and navigating when you weren't meant to
fixedVarious tweaks relating to the Tower level: Fixed glitchy-ness when ragdolling on spring pads Shrunk the hitboxes on the barrels Increased the height on some blocking volumes at the top Fixed some camera issues relating to backtracking

Pantomime Horse Obstacle Course changes

addedAdded a single controller mode!
addedAdded a Hub cutscene!
fixedFixed some FOV issues when respawning in the hub under specific conditions
fixedFixed big red balls from launching players inconsistently
fixedFixed various UI issues relating to spamming and navigating when you weren't meant to

We're getting really close to releasing PHOC! An update has been pushed to our experimental branch for playtesting. Here are some things that we did so far in this update:

  • Added a single controller mode!

  • Added a Hub cutscene!

  • Fixed some FOV issues when respawning in the hub under specific conditions

  • Fixed big red balls from launching players inconsistently

  • Fixed various UI issues relating to spamming and navigating when you weren't meant to

  • Various tweaks relating to the Tower level:

    • Fixed glitchy-ness when ragdolling on spring pads

    • Shrunk the hitboxes on the barrels

    • Increased the height on some blocking volumes at the top

    • Fixed some camera issues relating to backtracking

  • Fixed the thrown objects in the Survive level from suddenly stopping in midair

  • Added "FizzOrbs™" to pool of objects to be thrown

  • Added SFX for the conveyor belts

  • Horse flashbang

  • Various other tweaks and changes probably done that I can't see in the Jira rn

  • The Cylinder of Suffering still hungers

Stay tuned for more!

Oskar of Horseplay Interactive

Source

Steam News / 3 June 2026

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