Hello! How are you all doing, folks? I’ve added dynamic day-night cycles, as well as a balcony and a view outside the window. With optimization complexity... well, blame Lumen for that—it’s not my fault!
Full notes
Full Panelka update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! How are you all doing, folks?
What changed
0 fixes1 addition3 changes0 removals
Performance
Fixes
Gameplay
Maps
addedI’ve added dynamic day-night cycles, as well as a balcony and a view outside the window. With optimization complexity... well, blame Lumen for that—it’s not my fault! Point your fingers at it and Unreal Engine 5! If you turn off that darn Lumen, the graphics will become very simple, even on Ultra settings.
changedI’ve fixed minor bugs, like toggling the room light with a single click—previously, it didn’t turn on/off right away.
changedI’ve also added a test balcony... aaaand... weather! Day and night will now cycle every 10 minutes of real time. Right now, I’m thinking about adding the stairwell and how to exit there, followed by the street.
changedI’ll be keeping an eye on your feedback—for now, this is only available on one map ( KHRUSHCHEVKA ).
Panelka changes
addedI’ve added dynamic day-night cycles, as well as a balcony and a view outside the window. With optimization complexity... well, blame Lumen for that—it’s not my fault! Point your fingers at it and Unreal Engine 5! If you turn off that darn Lumen, the graphics will become very simple, even on Ultra settings.
changedI’ve fixed minor bugs, like toggling the room light with a single click—previously, it didn’t turn on/off right away.
changedI’ve also added a test balcony... aaaand... weather! Day and night will now cycle every 10 minutes of real time. Right now, I’m thinking about adding the stairwell and how to exit there, followed by the street.
changedI’ll be keeping an eye on your feedback—for now, this is only available on one map ( KHRUSHCHEVKA ).
I’ve added dynamic day-night cycles, as well as a balcony and a view outside the window. With optimization complexity... well, blame Lumen for that—it’s not my fault! Point your fingers at it and Unreal Engine 5! If you turn off that darn Lumen, the graphics will become very simple, even on Ultra settings.
I’ve fixed minor bugs, like toggling the room light with a single click—previously, it didn’t turn on/off right away.
I’ve also added a test balcony... aaaand... weather! Day and night will now cycle every 10 minutes of real time. Right now, I’m thinking about adding the stairwell and how to exit there, followed by the street.
I’ll be keeping an eye on your feedback—for now, this is only available on one map (KHRUSHCHEVKA).
Alright, I’ve typed too much already. If you have any questions, feel free to join the Discord—I’ll respond quickly there.