Full notes
Full Panelak update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Fixes
- Balance
- Maps
🆕 New Features
Added full support for Steam Input controller functions
Added full compatibility with Steam Deck
Added Polish localization
Added option to adjust camera sensitivity
Added option for widescreen resolution
🔧 Changes
Reduced amount of available painkillers
Adjusted throwing strength of all dynamic objects
After completing the game, credits will play automatically
Slightly reduced dying time
More visible cursor on light backgrounds
Added the ability to climb the climbing frame
⚠️ Warning: The description below contains spoilers!
✨ Improvements
The unattached ladder now resets to its original position after loading the game — no more ladders stuck in inaccessible places
Fixed ladder climbing — players can now continue climbing even after jumping near the ladder without having to re-approach it
Improved dark man navigation — he can no longer kill through walls/ceilings
Radio now turns off automatically if not turned off manually
Simplified interaction with dynamic objects
Reworked audio-visual effects during the monster attack behind the painting
The "eject" button on the VHS player now allows cassette removal (previously only with right-click)
The basement monster now always faces the player
During the woman’s jump from the balcony, the camera is forced to focus on her
Highlighted the center position of the dial in the electrical cabinet
Improved lighting in the electrical cabinet for easier navigation
The electrical cabinet is now marked with a warning sticker
More personalized assets
🐞 Bug Fixes
Fixed interaction with doormats — reduced the chance of falling through floor
Fixed issue where, if the front door wasn’t opened during the buzzer, the code couldn’t be re-entered immediately
Fixed bug where the message "I really need to focus" could still appear on the wall in later stages of the game
Fixed bug where the train could be visible from the roof
Fixed issue where a player already in the elevator, standing close to the doors, could be killed by the incoming train
Fixed lava damage — players could previously escape the damage area and survive temporarily
Fixed bug where a padlock on the rooftop door appeared already unlocked after loading the game
Fixed rare bug where the bedroom door in apartment 21 could be unlocked earlier than intended
Fixed issue where the dark man could kill through the peephole even if he wasn’t visible
Fixed bug where the journal could, in some cases, appear empty after loading the game
Fixed a rare bug where the player could get stuck in a locked bedroom.
Fixed flickering icons when scrolling through the inventory.
Source
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