HomeGamesUpdatesPricingMethodology
Steam News29 July 202628d ago

v1.0.2: Bug fixes

PATCH NOTICE Palworld version v1.0.2 has been released! This update includes improvements to gameplay stability and fixes for various issues.

In this update1

Full notes

Full Palworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes1 addition5 changes0 removals
  • Performance
  • Server
  • Maps
  • Fixes
  • Gameplay
  • UI and audio
changedPATCH NOTICEThis update includes improvements to gameplay stability and fixes for various issues.
changedPATCH NOTICE▼Crashes and Disconnections
fixedPATCH NOTICE・Fixed an issue where all players could be disconnected during the Panthalus battle on dedicated servers.
fixedPATCH NOTICE・Fixed an issue where players could crash during the Panthalus battle on dedicated servers.
fixedPATCH NOTICE・Fixed an issue where the game could crash when attempting Japanese text input in fullscreen mode.
fixedPATCH NOTICE・Fixed an issue where, if a player was already in The World Tree area when the host transitioned to The World Tree area, the terrain could fail to display correctly from the host’s perspective.

PATCH NOTICE

Palworld version v1.0.2 has been released!

This update includes improvements to gameplay stability and fixes for various issues.

===

▼Crashes and Disconnections

・Fixed an issue where all players could be disconnected during the Panthalus battle on dedicated servers.

・Fixed an issue where players could crash during the Panthalus battle on dedicated servers.

・Fixed an issue where the game could crash when attempting Japanese text input in fullscreen mode.

▼Multiplayer

・Fixed an issue where, if a player was already in The World Tree area when the host transitioned to The World Tree area, the terrain could fail to display correctly from the host’s perspective.

・Fixed an issue where the Tower Boss “Victor & Shadowbeak” could disappear after using a teleportation attack during battle.

・Fixed an issue in the final boss battle where, if the host defeated the final boss while a guest was waiting to respawn, the guest’s light could fail to display correctly after respawning.

▼Missions

・Fixed an issue in the main mission “The First Islander” where the screen could remain faded out if dialogue was interrupted during a fade-out sequence.

・Fixed an issue in the sub-mission “Captured Adventurer” where the screen could remain faded out if dialogue was interrupted during a fade-out sequence.

▼Achievements

・Fixed an issue where the “Predator Hunter” achievement could fail to unlock even after meeting its requirements.

・Fixed an issue where the corresponding achievement could fail to unlock even after obtaining the required Pal Effigies.

・Fixed an issue on Xbox where the icons for two Lifmunk Effigy-related achievements were using outdated versions.

▼Graphics and Display

・Fixed an issue where the eye area of the player model could display incorrectly during cutscenes or certain player actions when using specific face types.

▼Controls

・Added key rebinding for "Attack that enemy!" and "Inventory".

・Fixed an issue where, when carrying over settings from versions earlier than v0.7, changes unrelated to Controls could still be treated as control setting conflicts.

・Fixed an issue where assigning a player action to the middle mouse button could incorrectly be treated as a conflict, preventing the setting from being applied.

・Fixed an issue where the Inventory Shortcut option was not displayed in Controls.

▼UI

・Fixed an issue where the damage number displayed when destroying ore while mining could sometimes appear as 0.

▼Performance Improvements

・Reduced the processing load during gameplay in Sunreach and improved performance.

===

Thank you for your continued support of Palworld.

Source

Steam News / 29 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.