Full notes
Full Pals Go Only Up! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Pals Go Only Up! changes
One thing I liked while making Pals Go Only Up was how simple the core idea is.
Just climb higher, avoid falling, and keep going. But once movement, timing, and vertical level design are involved, even small mistakes suddenly become intense.
Games built around climbing and momentum create a different kind of tension. The higher you get, the more every jump starts to matter. Falling isn’t just failure — it becomes part of the experience itself.
I also wanted the world to feel colorful, strange, and slightly chaotic rather than realistic. Like moving through a giant obstacle course that keeps changing tone as you climb higher.
Sometimes the most entertaining concepts are the simplest ones executed with energy and personality.
I’ll probably continue sharing more screenshots, thoughts, and small details about the game here over time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
