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Steam News18 December 20169y ago

Watercress Is Recruiting!

Hello everyone, Wolf here! If you don't know me, I'm the Studio Director here at Watercress. Not only do I run a lot of Watercress, I also manage personnel/team building.

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Hello everyone, Wolf here! If you don't know me, I'm the Studio Director here at Watercress. Not only do I run a lot of Watercress, I also manage personnel/team building. Anyhow, I'm posting here to inform everyone that Watercress is currently recruiting! Following this foreword, there is a list of open positions and guidelines as to what one needs to fulfill said positions. While Watercress is recruiting for all positions (Writing, Art, Music and Coding), the following are the ones that are in high demand. It's important to keep in mind that we are all VOLUNTEERS, making freeware Visual Novels. While one day we may earn money, currently we do not earn any money, and we do this as a hobby. Take this into consideration when thinking of applying :) Art Director (x1) Responsibilities: Due in part to the number of artists and demanded skill of such, the Art Director shall act in the studio's best interests, but should otherwise have no explicit responsibilities, excluding the listed one. Preferably, the Art Director is able to ensure that tangible concept, sprite, and background art is produced on a regular basis, but this may not be possible at times. Each artist should have a route he/she is able to sketch for, and each lead writer should have access to at least one artist.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedA working knowledge of the English language
  • Ensure that art styles are "relatively" consistent. Art implements may be unavailable to specific artists but otherwise, "what is possible shall be done".

Note

While we have some 'career' artists (ones that have been with Watercress for ages, such as InstantRiot, the sprite artist for Palinurus), when it comes to free development, artistic talent is hard to hold onto. Basically, turnover rate is always going to be higher in this field, regardless of studio.

Required Skills

  • Capable of leading a team within a creative environment

  • Capable of creating quality artistic content

Background Artists Responsibilities:

  • Make backgrounds available to each Lead Writer (or assigned Lead Writer)

Required Skills:

  • Capable of creating quality background art (cityscapes and rural areas alike)

Sprite Artists Responsibilities:

  • Make sprites available to each Lead Writer (or assigned Lead Writer)

Required Skills:

  • Capable of creating quality character sprites (male and female alike)

Lead Writer (x1) Responsibilities:

  • Ensure that their route character is well-documented – mannerisms, organization, hobbies, and physical attributes should all be immediately accessible.

  • Manage assistant writers.

  • Create written content.

Required Skills:

  • Capable of leading a team within a creative environment

  • Capable of creating quality written content

Assistant Writers Responsibilities

  • Assist assigned Lead Writer(s) with the design of characters, and drafting of scenes.

  • Provide critical feedback on completed drafts.

Required Skills:

  • Capable of creating quality written content.

---- On top of the specific skills, all positions require the following:

  • Capable of consistent and clear communication within a cooperative environment

  • Time to accomplish duties

  • An open mind

  • Desire to collaborate, not control

  • The ability to separate personal and working relationships

  • Drive to work with autonomy (take initiative :D)

  • A working knowledge of the English language

  • The ability to use communication suites (specifically Discord, Reddit and Google Drive)

Some positions may have more in depth recruitment processes, but that will be handled when we are contacted. If you are interested in seeing what we've been doing for two years before you apply, feel free to check our itch page and studio website for our completed projects!

Source

Steam News / 18 December 2016

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