Palia
Steam News 21 May 20242y ago

Dev Update #8 - Onwards to Patch 0.180!

Hi everyone, This Dev Update is going to be all about 0.180, and we’re excited to talk about it because it’s going to be our biggest patch yet! We have lots of great things in store to share, so let’s get into it. Econo…

Update log

Full Palia update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes4 additions11 changes0 removals
  • Store
  • Balance
  • Gameplay
changedWe have lots of great things in store to share, so let’s get into it.
changedEconomy UpdatesMajor changes will be made to a lot of areas in the game, and we wanted to take the time to go over our approach and the changes in store.
changedOur ApproachOverall, we've tuned things so that most players should be earning more gold, paired with many items having recipe requirements and gold costs reduced.
changedOur ApproachIn particular, what we noticed is that a lot of the gold earned in the game felt concentrated in certain areas, and not enough for several other skills. Gold earned from Mining will be tuned down, but to make up for it, the gold earned from other skills such as Foraging, Insect Catching, Hunting, and Fishing will be buffed. Thus, all skills should be on a more comparable and even playing field.
changedOur ApproachThe cost to unlock the Copper Storage Recipe will be reduced significantly
addedOur ApproachTreasure Chests found in the world will have better rewards to help out new players as they explore

Hi everyone,

This Dev Update is going to be all about 0.180, and we’re excited to talk about it because it’s going to be our biggest patch yet!

We have lots of great things in store to share, so let’s get into it.

Economy Updates

Major changes will be made to a lot of areas in the game, and we wanted to take the time to go over our approach and the changes in store.

Our Approach

Something we value a lot for Palia is allowing players to play how you want to play. We also want Palians to feel that your time spent in the game is properly rewarded, no matter what activity you engage in. It’s something we think we missed the mark with initially, and have spent a lot of time evaluating changes that can be seen as positive improvements across the board. A lot of our changes will be focused on improving several areas when it comes to gold earned, and also gold spent.

Overall, we've tuned things so that most players should be earning more gold, paired with many items having recipe requirements and gold costs reduced.

In particular, what we noticed is that a lot of the gold earned in the game felt concentrated in certain areas, and not enough for several other skills. Gold earned from Mining will be tuned down, but to make up for it, the gold earned from other skills such as Foraging, Insect Catching, Hunting, and Fishing will be buffed. Thus, all skills should be on a more comparable and even playing field.

Other changes include granting more gold in areas such as quest progression and found treasure chests, as well as majorly reducing craft timers for Buildings.

So, TLDR: Lots of positive changes where you can expect to see more resources and more gold coming your way.

Listed below are some (but not all!) of the changes we intend to make:

General Changes

  • Gold and Renown limits will be raised

  • Drops for Flow-Infused Wood will be raised

  • The cost to unlock the Copper Storage Recipe will be reduced significantly

  • Treasure Chests found in the world will have better rewards to help out new players as they explore

  • Over half of existing Workbench recipes have been revisited, with about 85% of those having reduced requirements

  • The craft times for Gold and Silver Bars have been reduced from hours down to minutes

  • Trees now have a chance to drop Amber, which can be sold as a high-value item

  • The sell value for many Uncommon/Rare/Legendary items will increase for most skills

Housing Changes

  • Several building add-ons will take significantly less time to build — think within a Palian day, not real-life time.

  • Players will receive building add-ons as rewards for reaching initial Furniture-Making Levels

  • This applies retroactively as well through rewards in the Mail

Gardening Changes

  • The cost to purchase Gardening Plots will be reduced

  • Players will receive some seeds for reaching initial Gardening Levels

  • The methods to obtain fertilizer, especially SpeedyGro, will be adjusted.

Further details and specifics will be shared in the 0.180 Patch Notes, so please be on the lookout for that to get the full scope of changes in store.

We also acknowledge that, yes, it’s a lot of stuff we’re trying to do! Following the patch, we’ll be closely monitoring both player feedback and internal data to see if adjustments need to be made, as there’s always room for improvement.

Source

Steam News / 21 May 2024

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