What changed
0 fixes3 additions6 changes0 removals
- Gameplay
- Store
- Compatibility
- UI and audio
addedThe Return of Paleon: A New Chapter!Hey everyone! I know, I've been gone for a while, but I haven't been idle. I have some great news: for the past two months, I've been working on a new game engine for Paleon! "Why?" you ask. I'll explain everything.
addedPaleon LegacyPaleon's journey began in early 2019 (already 5 years!). Initially, it was my hobby project, a way to hone my programming and game design skills. Through this game, I learned to code in C#, understood how to write code effectively and what not to do. However, over time, Paleon accumulated problems that needed refactoring. A massive amount of interconnected code made things difficult: a single change could disrupt vital parts of the game. This led to fewer and fewer updates. The idea of creating a new engine was lingering for a long time, but I was afraid of the workload. But I finally decided to "reinvent" Paleon.
addedPaleon ReinventedAs I mentioned, I've been working on the new engine for two months and have made great progress. I learned from all the mistakes of the past and laid the groundwork for easy expansion and long-term support for the game. But that's not all! My goal is not just to simplify development, but also to add a ton of new features:
changedPaleon ReinventedA huge number of cosmetic changes and animations.
changedPaleon ReinventedSupport for Linux and MacOS.
changedPaleon ReinventedSettlers will now gain experience for their actions, affecting the overall settlement level and allowing them to unlock new technologies.
Paleon changes
addedHey everyone! I know, I've been gone for a while, but I haven't been idle. I have some great news: for the past two months, I've been working on a new game engine for Paleon! "Why?" you ask. I'll explain everything.
addedPaleon's journey began in early 2019 (already 5 years!). Initially, it was my hobby project, a way to hone my programming and game design skills. Through this game, I learned to code in C#, understood how to write code effectively and what not to do. However, over time, Paleon accumulated problems that needed refactoring. A massive amount of interconnected code made things difficult: a single change could disrupt vital parts of the game. This led to fewer and fewer updates. The idea of creating a new engine was lingering for a long time, but I was afraid of the workload. But I finally decided to "reinvent" Paleon.
addedAs I mentioned, I've been working on the new engine for two months and have made great progress. I learned from all the mistakes of the past and laid the groundwork for easy expansion and long-term support for the game. But that's not all! My goal is not just to simplify development, but also to add a ton of new features:
changedA huge number of cosmetic changes and animations.
changedSupport for Linux and MacOS.
The Return of Paleon: A New Chapter!
Hey everyone! I know, I've been gone for a while, but I haven't been idle. I have some great news: for the past two months, I've been working on a new game engine for Paleon! "Why?" you ask. I'll explain everything.
Paleon Legacy
Paleon's journey began in early 2019 (already 5 years!). Initially, it was my hobby project, a way to hone my programming and game design skills. Through this game, I learned to code in C#, understood how to write code effectively and what not to do. However, over time, Paleon accumulated problems that needed refactoring. A massive amount of interconnected code made things difficult: a single change could disrupt vital parts of the game. This led to fewer and fewer updates. The idea of creating a new engine was lingering for a long time, but I was afraid of the workload. But I finally decided to "reinvent" Paleon.
Paleon Reinvented
As I mentioned, I've been working on the new engine for two months and have made great progress. I learned from all the mistakes of the past and laid the groundwork for easy expansion and long-term support for the game. But that's not all! My goal is not just to simplify development, but also to add a ton of new features:
A huge number of cosmetic changes and animations.
Support for Linux and MacOS.
Revamped animal husbandry mechanics (say hello to donkeys and cats!) and farming.
A revised trading system.
Settlers will now gain experience for their actions, affecting the overall settlement level and allowing them to unlock new technologies.
Sound and music.
A redesigned tech tree.
Achievements.
Tutorials.
The ability to resize the UI.
And much more!
When Will The New Version of Paleon Be Ready?
There's still a lot of work to do, but I plan to create the bare minimum needed for you to start testing the game. So you won't have to wait too long to experience it!