Full notes
Full Pale Lands VR update
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Repeated intro
Hello survivors! Pale Lands VR has just wrapped it's launch week on Steam Early Access. We are happy with our launch and hope that you are happy with your purchase! Since launching our team has been working hard to implement some missing features and to address some of the problems that have been encountered. Below is a summary of the fixes and features included in this new build. We have been hearing (no pun intended) that some people are having issues with the audio not playing. We have not encountered these internally and would appreciate people with these problems to give us some more info to properly track down this problem. If you happen to have issues with the HMD display, please make sure you have "asynchronous reprojection" turned on in your Steam VR Settings.
What changed
- Store
- Gameplay
- Balance
- Maps
- UI and audio
Pale Lands VR changes
Features
Steam Achievements Added
Sniper: While using Pistols, achieve 10 Headshots in a row
The Man with No Name: While using Pistols, achieve 100 Headshots in a row
Marksman: While using a Longbow, achieve 10 Headshots in a row
Robin Hood: While using a Longbow, achieve 100 Headshots in a row
Bloody Mess: Using one dynamite, kill 2 or more zombies
Viscera Showers: Using one dynamite, kill 5 or more zombies
The Hunter: Kill 5 or more zombies with one Gas Tank
The Butcher: Kill 10 or more zombies with one Gas Tank
The Ravager: Kill 20 or more zombies with one Gas Tank
The Exterminator: Kill 30 or more zombies with one Gas Tank
Walking Dead: Player dies 10 times
Mind of Matter: Teleport between towers 10 times
Master of Motion Sickness: Teleport between towers 100 times
Improvements
Made Win/Loss More Clear
Updated win/loss effects
Added "Game Over" and "You Win" text to the score screen
Buildings now have visual indication of health level
New models for collapsed state were added
New FX added
Added text FX when the player achieves a headshot
Includes the current Headshot Combo Count
Added a Laser Guide for Teleportation
Fixes
Killing zombies early no longer completes the stage
Zombies no longer get "stuck" in the stage Day 2: High Noon
Giant can no longer overlap with the results screen
Zombies no longer rotate when hit with a chicken leg arrow
Spitter zombies now always face the correct direction when attacking
Replaced the UI navigation text "Main" with "Home"
Map name in UI now shows correct level name and not debug text
Thank you for your support! ❤ BiNAREE
Source
Changelog.gg summarizes and formats this update. How we read updates.
