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Steam News23 June 201610y ago

Semi-Weekly Early Access Update #5

Update 5! This is a decently sized update that adds a new level and the first Steam Leaderboard! Will do a video soon for this update, current temperatures are preventing me from seeming overly tired in videos.

Full notes

Full Paintey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions4 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
addedUpdate 5! This is a decently sized update that adds a new level and the first Steam Leaderboard! Will do a video soon for this update, current temperatures are preventing me from seeming overly tired in videos. Update notes:
changedSwitched to Unity 5.4 Beta 22’s native VR implementation of OpenVR - Improves overall performance.
addedAdded Adaptive quality rendering - The game will sacrifice render resolution to maintain 90fps+.
addedAdded a new level! - Wild West. It’s a level set in the desert with old time-y houses, this is the first version, I have some more plans for improving it later. This level supports both Climbing and Driving modes.
addedNew level contains targets to shoot that give you a score based on how far from the center your hit them - Final score is set once you have hit all of them and it will upload your score to a Steam Leaderboard that is shown at the right of you when you start the level.
changedIngame camera now records about a minute of gameplay instead of the previous 30 seconds - this is related to Twitter allowing users to post longer videos now.

Paintey changes

addedUpdate 5! This is a decently sized update that adds a new level and the first Steam Leaderboard! Will do a video soon for this update, current temperatures are preventing me from seeming overly tired in videos. Update notes:
changedSwitched to Unity 5.4 Beta 22’s native VR implementation of OpenVR - Improves overall performance.
addedAdded Adaptive quality rendering - The game will sacrifice render resolution to maintain 90fps+.
addedAdded a new level! - Wild West. It’s a level set in the desert with old time-y houses, this is the first version, I have some more plans for improving it later. This level supports both Climbing and Driving modes.
addedNew level contains targets to shoot that give you a score based on how far from the center your hit them - Final score is set once you have hit all of them and it will upload your score to a Steam Leaderboard that is shown at the right of you when you start the level.

Update 5! This is a decently sized update that adds a new level and the first Steam Leaderboard! Will do a video soon for this update, current temperatures are preventing me from seeming overly tired in videos. Update notes:

  • Switched to Unity 5.4 Beta 22’s native VR implementation of OpenVR - Improves overall performance.

  • Added Adaptive quality rendering - The game will sacrifice render resolution to maintain 90fps+.

  • Added a new level! - Wild West. It’s a level set in the desert with old time-y houses, this is the first version, I have some more plans for improving it later. This level supports both Climbing and Driving modes.

  • New level contains targets to shoot that give you a score based on how far from the center your hit them - Final score is set once you have hit all of them and it will upload your score to a Steam Leaderboard that is shown at the right of you when you start the level.

  • Made the mode names reflect the method of locomotion - Freeplay mode is now called Drive mode because you drive a scissor lift in it.

  • Made the exit taco send you to the mainmenu instead of exiting the game, if you use it within the main menu it will still exit the game. This is so you can switch levels without restarting the game.

  • Ingame camera now records about a minute of gameplay instead of the previous 30 seconds - this is related to Twitter allowing users to post longer videos now.

Known issues:

  • Game slows down to maintain 90fps while recording with the ingame camera, this is something I’m still investigating as it causes some weird physics related glitches. If you turn off “Allow reprojection” in your SteamVR’s performance settings the slowdowns are less intense or won’t happen at all.

  • The ingame recording camera is still quite performance heavy and seems to have a memory leak somewhere, it’s also still outputting in slow-motion and slightly too long videos - this is still being worked on.

There’s been another few heat waves here so again, couldn’t add as much as I wanted to. VR game development doesn’t agree with heat. I’ve also added a “featuretesting” beta branch to Paintey which is where I will be testing the MULTIPLAYER stuff I will be focussing on for the next update. As you all know adding multiplayer is not an easy feat- this might mean the next proper update will be ~3 weeks out, but, in the meantime I will be updating the featuretesting branch with work in progress test builds for testing the multiplayer features- this branch will likely be unstable for the first week or two of me figuring it all out.

Source

Steam News / 23 June 2016

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