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Steam News7 June 201610y ago

Semi-Weekly Early Access Update #4

Update 4! Not too big of an update, this update is more of a refining update. And birds. (No update video this week as I'd probably overheat...

Full notes

Full Paintey update

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What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedAdded highlight system to show what object you’re about to pick up- makes it more clear what you’ll get when pressing trigger.
changedPressing the Grip button while holding a paintbrush makes it align with your controller (With the exception of the paint roller)
addedAdded the mountain backdrop to the main menu.
addedAdded basic pigeons- these need more refining and are kind of dumb right now.
addedAdded mini paint bucket to player in climb mode for switching colors while super far away from the (Now non-functional) scissor lift.
changedMoved hat further back to more accurately reflect wearing a hat in first person.

Paintey changes

addedAdded highlight system to show what object you’re about to pick up- makes it more clear what you’ll get when pressing trigger.
changedPressing the Grip button while holding a paintbrush makes it align with your controller (With the exception of the paint roller)
addedAdded the mountain backdrop to the main menu.
addedAdded basic pigeons- these need more refining and are kind of dumb right now.
addedAdded mini paint bucket to player in climb mode for switching colors while super far away from the (Now non-functional) scissor lift.

Update 4! Not too big of an update, this update is more of a refining update. And birds. (No update video this week as I'd probably overheat...) Update notes:

  • Added highlight system to show what object you’re about to pick up- makes it more clear what you’ll get when pressing trigger.

  • Pressing the Grip button while holding a paintbrush makes it align with your controller (With the exception of the paint roller)

  • Added the mountain backdrop to the main menu.

  • Added basic pigeons- these need more refining and are kind of dumb right now.

  • Made mini-mode work better in climbing mode- it lowers the gravity a bit to make moving around less of a chore when you’re that small.

  • Added mini paint bucket to player in climb mode for switching colors while super far away from the (Now non-functional) scissor lift.

  • Moved hat further back to more accurately reflect wearing a hat in first person.

  • Added holes to each floor in buildings for moving between floors in climbing mode

Known issues:

  • You can fling yourself really far accidentally if you climb using both hands at the same time. It's not super common but it's something to keep in mind. Be careful out there!

In future updates I aim to replace the scissor lift entirely in Climbing mode but right now it still holds a few crucial things like the player customization editor (That allows you to go into mini-mode and climb around while tiny). This update isn’t as big as I would have liked but local summer temperatures aren’t doing VR development any good. I will try harder next time. Thanks for playing! https://twitter.com/TheShadowBrain/status/740167568196009985

Source

Steam News / 7 June 2016

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