Full notes
Full Painted In Blood update
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What changed
- Fixes
- Gameplay
- Performance
- UI and audio
Painted In Blood changes
Patch notes:
21:9 ultrawide resolutions now supported,
fixed an issue where holding E sometimes won't open enemy page when first picked up,
fixed a bug that might cause cheat code notification screen fail to disappear,
fixed a bug causes the final boss disappears without death animation,
fixed a bug that turning off subtitle will cause the end game screen not loading properly,
fixed a bug in Halls of Echoes' enemy kill counting mistake might cause player getting locked in the main hall,
fixed a bug that switch to axe might offset weapon sprite's scale sometimes,
fixed a bug changing FOV might offset Stinger's firing animation,
improved physics when Bloater gets kicked,
improved minor animations for some enemies,
a new save station added in "Halls of Echoes" for the long statue-searching session,
better refined collision detection in various areas,
improved iris symbol hit detection range when hit by stinger's alt-fire,
optimization on final boss zone's events' minor pacing for a smoother experience,
minor improvements on some visual elements,
minor tweaks on assets to blend 2D and 3D elements more naturally,
new "high contrast" filter added to graphic settings,
Improved placements of enemy notebook pages pickups,
minor UI improvements
Source
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