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Steam News14 March 20242y ago

Paint the Town Red VR Now Available

Paint the Town Red VR is here! Available now on Steam as DLC for PTTR, PTTR VR gives you a whole new way to experience the carnage of the Scenarios, Arena and Beneath.

In this update4

Full notes

Full Paint the Town Red update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions7 changes0 removals
  • Gameplay
  • Workshop
  • Compatibility
addedPaint the Town Red VR is here! Available now on Steam as DLC for PTTR, PTTR VR gives you a whole new way to experience the carnage of the Scenarios, Arena and Beneath. If you’re reading this then you probably don’t need to be sold on what PTTR is, so let’s dive into the VR specifics.
changedIs it DLC or is it a separate game?It’s both ! PTTR VR is a separate game, but we’ve made it DLC on Steam so it’s part of the same base application. This way Workshop levels from PTTR can be accessed in PTTR VR. When you own PTTR VR and run PTTR from Steam, you will be presented with the option of launching regular PTTR or PTTR VR.
addedUnique VR FeaturesWe didn’t set out to make something vastly different from PTTR. For one, if we changed the game too much and added too many VR-centric mechanics then the design of the game would be different enough that the Scenarios, Arena, Beneath and User Levels would no longer play as originally intended. What you can do in the game is not necessarily different, but how you do it is.
addedUnique VR FeaturesTo help onboard new players into VR we also have a short Tutorial level that teaches the basics, and there are many small changes throughout the game where we’ve tweaked things to improve the experience in VR.
changedVR Headset and Controller SupportThe range of headsets we support is mainly dictated by their controller type. Our goal was to basically support anything that has hand controllers. Oculus style controllers with their range of physical buttons work well. We also have a custom input config for HTC Vive controllers which is not the greatest way to play the game due to their limited buttons, but they will work.
fixedVR Headset and Controller SupportNote for HTC Vive users: The in-game control help text will not give correct button prompts currently, but this will be fixed very soon.

Paint the Town Red changes

addedPaint the Town Red VR is here! Available now on Steam as DLC for PTTR, PTTR VR gives you a whole new way to experience the carnage of the Scenarios, Arena and Beneath. If you’re reading this then you probably don’t need to be sold on what PTTR is, so let’s dive into the VR specifics.
changedIt’s both ! PTTR VR is a separate game, but we’ve made it DLC on Steam so it’s part of the same base application. This way Workshop levels from PTTR can be accessed in PTTR VR. When you own PTTR VR and run PTTR from Steam, you will be presented with the option of launching regular PTTR or PTTR VR.
addedWe didn’t set out to make something vastly different from PTTR. For one, if we changed the game too much and added too many VR-centric mechanics then the design of the game would be different enough that the Scenarios, Arena, Beneath and User Levels would no longer play as originally intended. What you can do in the game is not necessarily different, but how you do it is.
addedTo help onboard new players into VR we also have a short Tutorial level that teaches the basics, and there are many small changes throughout the game where we’ve tweaked things to improve the experience in VR.
changedThe range of headsets we support is mainly dictated by their controller type. Our goal was to basically support anything that has hand controllers. Oculus style controllers with their range of physical buttons work well. We also have a custom input config for HTC Vive controllers which is not the greatest way to play the game due to their limited buttons, but they will work.

Paint the Town Red VR is here! Available now on Steam as DLC for PTTR, PTTR VR gives you a whole new way to experience the carnage of the Scenarios, Arena and Beneath. If you’re reading this then you probably don’t need to be sold on what PTTR is, so let’s dive into the VR specifics.

Note: We're aware that many players using Quests are having head judder issues with in the game. We are looking into it, but right now our best recommendations on solutions that have been working for people can be found on the Steam forum here and we'd really appreciate it if you can post here giving your PC and headset details so we can more quickly identify and resolve it.

Is it DLC or is it a separate game?

It’s both! PTTR VR is a separate game, but we’ve made it DLC on Steam so it’s part of the same base application. This way Workshop levels from PTTR can be accessed in PTTR VR. When you own PTTR VR and run PTTR from Steam, you will be presented with the option of launching regular PTTR or PTTR VR.

Unique VR Features

We didn’t set out to make something vastly different from PTTR. For one, if we changed the game too much and added too many VR-centric mechanics then the design of the game would be different enough that the Scenarios, Arena, Beneath and User Levels would no longer play as originally intended. What you can do in the game is not necessarily different, but how you do it is.

The main differentiator is the hand controls. This allows dual wielding, it allows more freedom in your attacks and, honestly, it’s just way more fun.

To help onboard new players into VR we also have a short Tutorial level that teaches the basics, and there are many small changes throughout the game where we’ve tweaked things to improve the experience in VR.

VR Headset and Controller Support

The range of headsets we support is mainly dictated by their controller type. Our goal was to basically support anything that has hand controllers. Oculus style controllers with their range of physical buttons work well. We also have a custom input config for HTC Vive controllers which is not the greatest way to play the game due to their limited buttons, but they will work.

Note for HTC Vive users: The in-game control help text will not give correct button prompts currently, but this will be fixed very soon.

Valve Index controllers work well, but at least in the launch version of the game, the way the grip buttons are pressed is different than other controllers so:

Note for Valve Index users: We highly recommend changing the in-game setting to require the grip button to be held for weapon holding.

We’ll continue working to see if there’s more nuanced grip button data to be pulled from those so we can improve this.

If you have a headset or controller you believe should work, but doesn’t, please let us know on the Steam forum or Discord.

VR Options and Accessibility

We have a wide range of accessibility features and options to tweak. A fast-paced game like PTTR VR can be challenging if you’re not well accustomed to VR gaming, so options like Teleport movement, Snap Turning, and Vignetting are available.

There are many other options available including Arm Extension, Laser Sights for ranged weapons, different Block

Source

Steam News / 14 March 2024

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