Full notes
Full Paint On Paint TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Hide in game UI (player HP, player gold, etc) when opening up the Upgrade Turret Menu.
Added a background blur effect when opening up a turret. Thanks Emily.
Removed diagonal upgrades. Thanks Dylan and Hythrain.
Now diagonal upgrades are unlocked if you buy the turret upgrades orbit or homing upgrade.
Firing sideways is now unlocked up default, previously you had to buy backwards shooting.
Moved upgrades: slow on hit and return projectile to rare from legendary upgrades category.
Change slime hit sound to default popping sound.
Added more arrows to better show where the
bloonspaint travel.
Bosses can now be pierce, does not cause any extra damage, simply visual feedback. Although thinking about it now. It might do extra damage to a particular boss.
Add key binding, Left Control to show turret trajectory with tutorial support.
Swapped Tab and space bar around. Thanks Brandon
Turrets no longer shoot during a certain boss fight that starts with an 'S'? a 'S' BILLY!!
Updated win screen.
Added "ignore path" text above enemies head
Source
Changelog.gg summarizes and formats this update. How we read updates.
