Full notes
Full Paint by Cubes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Paint by Cubes changes
The Turn-Based Carnival is live!
We're celebrating the Turn-Based Carnival that is hosted by Acram Digital and we're glad we could join with our updated demo of Paint by Cubes game!
There's lots of game discounts and dev streams taking part in the festival, so don't forget to visit the festival's Steam page and browse through other devs' content!
Updated demo and feedback
We're glad that more people are trying the demo every day and we hope that you like the levels we've provided for the testing!
In past couple days we were cooperating with our friend company's QA team and we've already implemented some of the fixes for the most important UX/gameplay control issues.
In the upcoming weeks we'll be regularly pushing out updates for the UX and the in-game visuals as we're pushing towards the release date planned for February.
We're also planning to prepare a new set of levels with examples of our newest mechanics, so stay tuned and watch out for our future update notifications!
We encourage you to share all the feedback you have, so that we'll be able to improve our gameplay experience and make the game as good as possible for you to enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
