HomeGamesUpdatesPricingMethodology
Steam News13 April 20262mo ago

Performance Optimization

[Translated from Chinese by AI] The performance of Level 3 has been optimized. 1. Added a simple level loading mechanism. Now, the corresponding buildings will only be loaded when they are close by.

Full notes

Full Paid By Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedThe performance of Level 3 has been optimized. 1. Added a simple level loading mechanism. Now, the corresponding buildings will only be loaded when they are close by. Since it is not an asynchronous loading, there may be a short period of lag during loading. 2. Reduced the model quality of Level 3. Significantly reduced the number of faces of some high-precision models. 3. The trees in Level 3 now sway with the wind. 4. Removed the loading buffer interface as it causes abnormal loading behavior.

[Translated from Chinese by AI]

The performance of Level 3 has been optimized.

  1. Added a simple level loading mechanism. Now, the corresponding buildings will only be loaded when they are close by. Since it is not an asynchronous loading, there may be a short period of lag during loading.
  2. Reduced the model quality of Level
  3. Significantly reduced the number of faces of some high-precision models. 3. The trees in Level 3 now sway with the wind. 4. Removed the loading buffer interface as it causes abnormal loading behavior.

In case of any bugs, you can switch to the "release_windows" branch. This is an older version that is guaranteed to work properly (on my computer).

Source

Steam News / 13 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.