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Steam News14 September 20169y ago

Update #3: New location, easier AI

Major changes: New location "Penthouse"! Easier difficulty for AI. New VR orientation change design (remembers your settings + rotate the table + no more accidental changes) Smaller changes: Fixed some serves were not t

Full notes

Full Paddle Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Server
addedNew location "Penthouse"!
addedNew VR orientation change design (remembers your settings + rotate the table + no more accidental changes)
fixedFixed some serves were not treated as serves if they were too soft.
changedLowered chances of a double hit causing game problems.
fixedFixed achievement for beating skilled AI not being given out.
addedAdded subtle paddle vibration when customizing paddle.

Paddle Up changes

addedNew location "Penthouse"!
addedNew VR orientation change design (remembers your settings + rotate the table + no more accidental changes)
fixedFixed some serves were not treated as serves if they were too soft.
changedLowered chances of a double hit causing game problems.
fixedFixed achievement for beating skilled AI not being given out.

Major changes:

  • New location "Penthouse"!

  • Easier difficulty for AI.

  • New VR orientation change design (remembers your settings + rotate the table + no more accidental changes)

Smaller changes:

  • Fixed some serves were not treated as serves if they were too soft.

  • Lowered chances of a double hit causing game problems.

  • Fixed achievement for beating skilled AI not being given out.

  • Added subtle paddle vibration when customizing paddle.

  • Changed multiplayer lag compensation to account for most recent latency.

  • Dimmed Final Frontier scene for easier ball visibility.

Our next focus is going to shift back to physics improvements. * We released a small 3.1 patch that dims Penthouse and Final Frontier scene for better ball visibility.

Source

Steam News / 14 September 2016

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