Full notes
Full Pact of Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Maps
- Fixes
In this update, we have finally overhauled the old wave skip system. Now it changes how the game plays to suit you better, our player. There are 3 different styles of waves now, eliminating all hostiles, letting the player manually start the next wave, and a timed approach. So lets get further into detail.
Wave Control System
Eliminate Hostiles
Player Starts
Timed Start (Default)
Eliminate Hostiles
So in this approach, the next wave will not start until all enemies are defeated, or have entered the HQ. Once this condition is met the next wave will start
Player Starts
In this approach, the next wave will start whenever the player chooses to. The moment the previous wave has finished spawning the option to start the next wave is activated. You can choose whenever to start the next wave giving you full control of the waves.
This approach is great for allowing you to reorganize towers in between waves, set up squads, and buy bunkers. The wave timer will keep ticking though so the longer you wait the longer the timer gets.
The start wave button will pulse and a reminder will pop up every 15 seconds to just remind you, that you need to start the next wave. Just as you would when starting the waves for the first time.
Timed Start
The final approach, timed start is what was previously in the game before this update, and will be the default. In this approach, there are 2 different conditions either X(60 seconds by default) seconds are met, or all hostiles are defeated. Whichever comes first.
You have an option to select from 5 to 120 seconds. Where 5 seconds is essentially starting the next wave as soon as possible. Pick a number that works for you, but do beware putting such a low number can have performance impacts depending on your system.
We recommend everyone try out the options pick the one that works for them and play the game how you want to play. You're able to swap these in the options mid-game as well, although you might have to wait one wave depending on when you changed the setting.
Achievements
Added achievement interact with an objective.
Added achievement interact with 100 objectives.
Added achievement fill a 5-slot bunker.
Added achievement destroy 20 or more enemies on a bridge objective.
Removed skip 100 waves achievement.
Removed skip 1000 waves achievement.
Where an objective is either a bunker or a bridge, with more to come.
UI Changes
Added New Wave Control Options
Added Numbers/Icons to sliders in the Options Menu
Updated Credits design in Options Menu
Updated Visibility in the Options Menu
Updated the Key for Path view in Play Menu
In Game Changes
Added a tooltip for the Show Coverage button in info mode
Added Key in Info Mode
Added Path Indicators on all maps
Bug Fixes
Fixed tutorial achievement not being rewarded
Fixed completion bonus being shown on the freeplay menu
Fixed certain options being reset to default when applying settings
Minor fixes to squad system
Source
Changelog.gg summarizes and formats this update. How we read updates.
