Full notes
Full Pact of Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- UI and audio
- Balance
Happy Steam Summer Sale everyone!
Bunker Information
With this update, we bring a long-awaited feature, bunkers. To sum it up a bunker is essentially a building where units can be placed safely. Where safety will be useful once planes become a threat.
The way we implemented this is by having specific bunkers around the map have an event on them to purchase, when purchasing the bunker you will always get a unit inside of it, and if the bunker has more slots you can fill those slots with preset options.
As we specifically design bunkers to fit into each map we decided to only use preset options with custom stats per map. This also means you don't have to worry about properly placing the unit as we already did it for you. Bunkers will not count toward the unit limit so they can be considered an additional unit you don't have to bring, as well as they get some of the most powerful units in the game.
Also mounted units in bunkers have the fastest bullet velocity in the game, meaning their bullet will collide with an enemy faster than any other unit in the game, assuming the same distance away. 7000 bullet velocity for the mounted mg and 3000 for most units in the game for reference.
Here is a picture of an unpurchased bunker, outlined in green is the range of the new unit inside the bunker.
Here is a purchased bunker with 2/4 slots full, while previewing a slot and seeing the unit's stats in that slot. Multiple options can appear for a slot, i.e. a rifleman or a machine gunner one of which can be picked.
These units are not upgradeable and do not have options for target selection. However, you can sell the unit in the slot if you so wish. We wanted to keep this as simple as possible so we chose not to add those features, if it's something desired you can let us know and we can work in into the bunker UI and provide upgrades for the units. Currently, a Mounted Bunker MG is approximately equal to a level 2 MG Unit in the game, with up to 3 times its range. We have a few variations of Mounted Bunker MGs depending on the angle of the viewport and balancing.
Bridge 4 Map
Here is the 4th map in the bridge campaign, we're one map away from finalizing this campaign. This map consists of 45 maps, with bridge 5 going to consist of 50.
This map follows the style of the previous campaign except only one lane follows a bridge, the other lane will walk across terrain taking a longer path. A bunker overlooks much of the terrain so it would be beneficial to destroy the bridge and utilize the bunker to decimate light infantry.
Patch Notes
New Features
Bunker System with currently only in the Bridge campaign more will be added soon to older maps
Bridge 4
Removed wave skip, it was very buggy and has been scrapped. The achievement will be removed in a patch in the following week and be replaced with a new bunker achievement.
Increased bullet velocity on most units from 1500 to 3000 as we raised the range of all the units but never the velocity. Projectile units will remain the same, grenadier and mortar.
Bug Fixes
Fixed issue where units with high attack speed 4+, never deleted their muzzle flashes causing huge drops in framerate as the game went on, these will be cleaned up automatically now
Misc UI fixes
Misc Landscape Fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
