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Steam News5 February 20242y ago

Range Buffs and Bug Fixes

Unit Range Buffs We felt like our units had too little range in some of the new maps, so we reworked them.

In this update2

Full notes

Full Pact of Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition1 change0 removals
  • Maps
  • Gameplay
  • Fixes
  • Store
addedUnit Range BuffsWe felt like our units had too little range in some of the new maps, so we reworked them. This is a pretty strong buff as it will almost double some Units range, and so they are subject to change as we are still testing. The example shown here showcases the Rifleman's original 1000 base RNG in the middle circle. The outer circle around it is the new base RNG of 2500.
changedUnit Range BuffsBase is how much of the Stat (RNG) that the Unit starts with, and the total is the fully upgraded amount of the Stat. RNG buffs go as follows:
fixedBug Fixes:The Tutorial bug is not fixed yet, it will be fixed with the release of a new tutorial in a future update.
fixedBug Fixes:[Fixed] AT Gun and Machine Gun Units range is unpredictable
fixedBug Fixes:[Fixed] Units fly away sometimes
fixedBug Fixes:[Fixed] Movement hitboxes were visible

Pact of Steel changes

addedWe felt like our units had too little range in some of the new maps, so we reworked them. This is a pretty strong buff as it will almost double some Units range, and so they are subject to change as we are still testing. The example shown here showcases the Rifleman's original 1000 base RNG in the middle circle. The outer circle around it is the new base RNG of 2500.
changedBase is how much of the Stat (RNG) that the Unit starts with, and the total is the fully upgraded amount of the Stat. RNG buffs go as follows:
fixedThe Tutorial bug is not fixed yet, it will be fixed with the release of a new tutorial in a future update.
fixed[Fixed] AT Gun and Machine Gun Units range is unpredictable
fixed[Fixed] Units fly away sometimes

Unit Range Buffs

We felt like our units had too little range in some of the new maps, so we reworked them. This is a pretty strong buff as it will almost double some Units range, and so they are subject to change as we are still testing. The example shown here showcases the Rifleman's original 1000 base RNG in the middle circle. The outer circle around it is the new base RNG of 2500.

Base is how much of the Stat (RNG) that the Unit starts with, and the total is the fully upgraded amount of the Stat. RNG buffs go as follows:

Rifleman Base 1000 -> 2500 Total 1300 -> 3000

Light Infantry Base 900 -> 1750 Total 1000 -> 2000

Semi Auto Rifleman Base 1000 -> 2500 Total 1400 -> 3000

Assualt Base 1000 -> 2000 Total 1100 -> 2000

Anti Tank Base 1000 -> 1750 Total 1100 -> 3000

Shotgunner Base 825 -> 1000 Total 900 -> 1450

Sharpshooter Base 3000 -> 5000 Total 4000 -> 6500

Machine Gun Base 2000 -> 7500 Total 3000 -> 8500

Gunslinger Base 800 -> 1500 Total 900 -> 1500

Grenadier Base 750 -> 1250 Total 750 -> 1750

Paratrooper Base 1000 -> 2000 Total 1000 -> 2250

Flamethrowers Base 750 -> 1500 Total 1000 -> 1500

Armored Cars Base 1500 -> 5000 Total 1500 -> 5000

Mortar Base 3000 -> 4500 Total 3000 -> 4500

Minelayer Base 1000 -> 2000 Total 1300-> 2000

Constants: Light Tanks -> 6000 Med Tanks and AT Guns -> 8000

Bug Fixes:

The Tutorial bug is not fixed yet, it will be fixed with the release of a new tutorial in a future update.

  • [Fixed] AT Gun and Machine Gun Units range is unpredictable

  • [Fixed] Units fly away sometimes

  • [Fixed] Movement hitboxes were visible

  • [Fixed] Info mode not letting you click off a unit

  • [Fixed] Pausing now correctly deselects a unit if one is selected

  • [Fixed] Mine Unit's Hover not working

  • [Fixed] Support Units Hover showing in the Shop

  • [Fixed] AT guns floating when looking at them in the Shop

  • [Fixed] Tankette scaling in the Shop

Source

Steam News / 5 February 2024

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