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Steam News2 May 20262mo ago

New Pacify Update: Voices in Darkness (Part 1 of 2)

Hello everyone, I spent over a year and a half porting Pacify to consoles, much longer than I expected, but it is finally done. After finishing the final console port (last October), I started building a new game.

Full notes

Full Pacify update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
addedI spent over a year and a half porting Pacify to consoles, much longer than I expected, but it is finally done. After finishing the final console port (last October), I started building a new game. I was creating a proximity voice chat system for that game, and as I was working on it, I decided it would be great for Pacify. So, I shifted focus and added it to Pacify. It came out great. It is easy to use and has fun voice effects based on the environment and certain situations. I had fun testing it, and it gave me some great ideas for new monsters. And now, I am working on a new map update for Pacify.
changedToday, I'm releasing the first part of this update that includes the proximity voice chat, special voice sound effects, graphic upgrades, plus many bug fixes.
addedI'll be fixing any bugs that come up with this release while working on a new map with new monsters, designed around the new proximity voice chat.
changedFor Mac OS Users: The voice chat system is not supported on Mac OS at this time. You are able to hear, adjust the volume and mute other players with voice chat, but they will not be able to hear you.

Pacify changes

addedI spent over a year and a half porting Pacify to consoles, much longer than I expected, but it is finally done. After finishing the final console port (last October), I started building a new game. I was creating a proximity voice chat system for that game, and as I was working on it, I decided it would be great for Pacify. So, I shifted focus and added it to Pacify. It came out great. It is easy to use and has fun voice effects based on the environment and certain situations. I had fun testing it, and it gave me some great ideas for new monsters. And now, I am working on a new map update for Pacify.
changedToday, I'm releasing the first part of this update that includes the proximity voice chat, special voice sound effects, graphic upgrades, plus many bug fixes.
addedI'll be fixing any bugs that come up with this release while working on a new map with new monsters, designed around the new proximity voice chat.
changedFor Mac OS Users: The voice chat system is not supported on Mac OS at this time. You are able to hear, adjust the volume and mute other players with voice chat, but they will not be able to hear you.

I spent over a year and a half porting Pacify to consoles, much longer than I expected, but it is finally done. After finishing the final console port (last October), I started building a new game. I was creating a proximity voice chat system for that game, and as I was working on it, I decided it would be great for Pacify. So, I shifted focus and added it to Pacify. It came out great. It is easy to use and has fun voice effects based on the environment and certain situations. I had fun testing it, and it gave me some great ideas for new monsters. And now, I am working on a new map update for Pacify.

Today, I'm releasing the first part of this update that includes the proximity voice chat, special voice sound effects, graphic upgrades, plus many bug fixes.

I'll be fixing any bugs that come up with this release while working on a new map with new monsters, designed around the new proximity voice chat.

Be careful, the monsters can hear you now!

Shawn

For Mac OS Users: The voice chat system is not supported on Mac OS at this time. You are able to hear, adjust the volume and mute other players with voice chat, but they will not be able to hear you.

Source

Steam News / 2 May 2026

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