Full notes
Full Pacific Drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Performance
- Balance
- Events
Pacific Drive changes
Endless Expeditions is the largest update to Pacific Drive since it launched a year ago. It's available now on PC and PlayStation 5!
Want to see the full community post with a link to the trailer? Check it out!
Version 1.9.1 - Highlights
Expeditions
Expeditions start in the garage with an ever-changing set of challenges and restrictions, generating new routes, and ramping up the difficulty to ensure that every journey feels fresh. This new way to play is perfect for roguelite fans, offering players endless possibilities to keep playing.
Suspend Run
Previously, Pacific Drive saved upon entry to every new junction and you were able to manually save at any time in the garage. Now you can also suspend your trip at any time in a junction and keep all your progress up to that point. Upon loading back into the game you’ll find yourself on the same trip, in the same location, with your inventory up to date, and your progress in the junction saved.
Brand New Content
Over an hour of new music, new fax machine entries, updates to tools, UI, performance fixes, and so much more! Endless Expeditions is truly our biggest update ever and we're so excited to share it with you.
Features and Content
Expeditions Mode
Expeditions start in the garage with an ever-changing set of challenges and restrictions, generating new routes, and ramping up the difficulty to ensure that every journey feels fresh. This also includes new Anchor types, Francis VO, and the ZETI device.
Ida’s Exchange
Ida is a trader who has appeared in the Zone to swap resources for hard to find parts, cosmetics, and more
Anchor Locks
A new type of obstacle - locked Anchors that appear in Expeditions
New Expeditions Junction Types
Pit Stop Junctions
Ida’s Exchange Junctions
Anchor Junctions
A.R.D.A Junctions
Desolate, Junkyard, and Residential Junctions
Unrestricted Parts
This is a new part category that helps specifically with Expeditions restrictions
Field Guide Quests
Specifically used as a tutorial and for players using the Jumpstart feature to get into the game
Gas Island
At the start of every junction, you will find a Gas Island to help you on your Expeditions
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Suspend Run
Exit your game at any time, and “suspend” your progress for the next time you join the game.
Jumpstart
Experienced players have the opportunity to start a new game from the main menu and skip the first quest.
Autosaving
Autosaving during transition points can now be turned off via gameplay settings
HUD now has three display options under Accessibility Settings to reduce or remove visibility
Player Info HUD
Mission HUD
Item & Interaction HUD
Performance Improvements
Minor Post process GPU optimizations for damage and other player effects
Asynchronous loading for held-in-hand items has been improved to prevent gameplay hitching
Analytics implementation on PC versions of the game
Prompt to opt out can be found in the Game Data section of the Accessibility settings as well as on first startup for the Endless Expeditions update
Anonymized information that is helping Ironwood improve Pacific Drive
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ARC Device Updates
ARC Device map icons now display tooltip information when hovered over and have been increased in size for better visibility
ARC Device map now consolidates groups of icons into a single icon
Plasma Scrapper and Thermal Vacuum updates
Plasma Scrapper
The Plasma Scrapper now automatically collects scrapped resources, has received damage, activation time, and distance buffs.
Thermal Vacuum
The Thermal Vacuum can now open unlocked containers while gathering materials, and automatically add them to your car’s inventory if it’s close by, also has a higher durability, wider range
25 New Garage Cosmetics
Available as expedition rewards, Ida’s Exchange rewards and found throughout the Zone
Streamer Rewards Cosmetics
A new Breebunn Bobblehead is acquirable for the car
Two new mirror ornaments from Elliejoypanic and Outhouse069
Additional radio interstitials have been added
6 New Wilderness Junctions added to the map pool
21 new radio songs
6 of these songs have been added to the Streamer Safe music list
Improved Route Planner UI
Split Route Planner information into 2 screens, Route Features and Route Details that you can toggle between
NEW: The Features Screen
Displays your critical story mission
Junction Features displays key info about the current hovered junction
Junction Conditions now include a brief description
IMPROVED: Route Details Screen contains detailed route information with improved readability
General pass on colors and states of Junctions to make it a bit easier to understand
The route planning screen now more clearly shows undiscovered junctions and how to reveal them
Once the Bypass Junction garage upgrade is built, you now only need to drive through a single Highway map even if multiple stretches of highway are on the route
Additional Fax Machine Entries added
DLC digital store capsule updated
Will now rotate through all available DLC options
Credits have been updated
Streamers featured in game
New music credits
Added additional IW Pets
Bugs and UX Improvements
Fixed Battery Jumper charging animation for XL Roof Battery
Abandon, Save and Quit Options have been removed from Pause Menu
Fixed an issue where a Quirk with the “Brakes Weaken” behavior could cause problems with the car’s physics (i.e. launch across the map randomly) when braking
Fixed gas pump interactivity, including cables and vacuuming nozzles
Fixed Radio audio doubling when installing the ARC Device
Removed Legend UI prompts from ARC Device and Route Planner
Fixed Sprint unintentionally toggling on if you were sprinting while opening a menu
Also fixes some instances of sprint getting toggled while trying to use certain tools, preventing use
Status effects now show up in list inventories
Inventory screens now show an item's usage info by default instead of logbook info by default
In the Player Menu, the Missions tab can now selectively hide and show individual active missions, allowing you to hide a mission's HUD tracker and objective markers if desired
Pacemaker conversions no longer destroy items that cannot convert, there have been additional adjustments and additions regarding items in game
Transmuters have been upgraded, rebalanced, with additional options for conversions - there is also a new visual indicator to clarify how many input items are required
This includes new Expeditions exclusive conversions
Gameplay setting to prevent Harmful Status Effects now also prevents status effects from applying when an item runs out of health like ‘Breaking’
Fixed a crash with old data conflicting with newer updates while starting a new game in the same save slot
Backup saves are now fully deleted when starting a new game on a recently cleared save slot
Controller zoom in/out now works while the game is paused
Anchor requirements are now always revealed on maps which have been revealed mid-run
Screen Shake intensity setting has been added under Accessibility Settings
Fixed missing mission objectives in some map views
Impact Hammer should now return materials when placed in deconstructor
Fixed random returns to garage after selecting new node
Fixed upgraded trunk UI cut off in some resolutions
Oppy should no longer try to talk to you during a pause menu
“Weak Brakes” quirk should no longer launch the car when combined with other brake quirks
Fixed audio levels for music and interstitials when volume is set to “0”
Fixed throw meter getting stuck at “2”
Fixed some healing stations spawning in inaccessible locations
Negative status’ should no longer apply after “Breaking” when the setting is disabled.
Gas pump haptics, tool haptics and some other small haptics should now function correctly
Scrapper will no longer be stuck in a Pacemaker when being dispersed
Gas pump will no longer fly into the sky when vacuumed
Reduced collision on garage toilet so that y’all can place things on it.
Garage fuel nozzle should no longer clip through car to refill can
Falling plates on stabilizers should now consistently fall to the ground during certain campaign events
Fixed softlock when player flips car too close to exit
Fixed some healing particles and sprites should no longer have a repeating texture
Improved randomization and balancing:
Randomization seeds have been improved for expeditions and campaign maps
Updated Storm Speed, as occasionally storms would move slower than intended
Olympium Vein density has been increased
Adjusted anchor spawn frequency for main questline
Improved Spawn rates, certain materials now appear more frequently
Swamp Coral, Olympium, and Red Balloons
Known Issues
When reloading from a suspended run, the car might experience an incredible amount of upward movement depending on how closely to the car the game was suspended
This situation is dependent upon frame perfect scenarios and is affected by car and player collision
Some Campaign Mission details might appear on Expeditions
Details may appear in route planner information if junction is repurposed from a Campaign Mission
The Paint Shelf objective is registering paints and decal kits in locked Goldshells
Grid Inventory can become “sticky” and will not drag and drop certain items properly
Some Expedition mission icons can appear incorrectly with the Campaign icon rather than an Expeditions icon
Trip Report may not properly count trip time displayed when loading from a suspended run
Some AMD Cards + Drivers are soft-locking while attempting to load into gameplay
Recommended troubleshooting - update all drivers and verify game files via Steam or Epic
Occasionally Tool Instruction UI will scale smaller via HUD
Temporary solution: Using the tool will make the text scale properly
Tesla Towers don’t target Conductive Goldshells
Status effect indicators on bumpers are not rotating properly in inventory when storing part
Player can stand on rear left door when exiting car if rear left door is open, will also cause door to break and fall off
Occasionally, Players are able to highlight containers through walls
Source
Changelog.gg summarizes and formats this update. How we read updates.
