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Steam News23 May 20261mo ago

Demo v0.6.0.2605

Hello Pachinko Farmers, welcome to the biggest update so far! Since the demo launched, more than 2,000 people have played the game and shared their feedback. I'm really grateful for all of it!

Full notes

Full Pachinko Farm update

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Repeated intro

Hello Pachinko Farmers, welcome to the biggest update so far!

What changed

0 fixes7 additions7 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Server
changedSince the demo launched, more than 2,000 people have played the game and shared their feedback. I'm really grateful for all of it! Based on your feedback, I made a lot of changes and quality-of-life improvements :
addedThe Ball Spawner can now be moved at any time, even while balls are dropping.
addedAction Points can now stack up to 10 instead of 7.
addedTreasure Chests now have 1 phase instead of 2.
changedBall Stand cooldown increased to 15.
changedWater Ball drop chance increased by 30%.

Pachinko Farm changes

changedSince the demo launched, more than 2,000 people have played the game and shared their feedback. I'm really grateful for all of it! Based on your feedback, I made a lot of changes and quality-of-life improvements :
addedThe Ball Spawner can now be moved at any time, even while balls are dropping.
addedAction Points can now stack up to 10 instead of 7.
addedTreasure Chests now have 1 phase instead of 2.
changedBall Stand cooldown increased to 15.

Since the demo launched, more than 2,000 people have played the game and shared their feedback. I'm really grateful for all of it! Based on your feedback, I made a lot of changes and quality-of-life improvements :

  • The Ball Spawner can now be moved at any time, even while balls are dropping.

  • Action Points can now stack up to 10 instead of 7.

  • Treasure Chests now have 1 phase instead of 2.

  • Ball Stand cooldown increased to 15.

  • Water Ball drop chance increased by 30%.

  • Restricted placement areas for some buildings are now more visible.

  • Rabbit holes now close after a certain amount of time each round.

  • Gold Mines now produce larger amounts of gold every 2 seconds instead of being sped up with Action Points.

  • You can now enter levels on the map by double-clicking them.

  • Upgrades that require Stars now show a star icon above them. (Only if you don’t have enough Stars yet.)

  • You can now see product yield efficiencies in the build menu.

  • Some upgrade descriptions were rewritten to be clearer.

  • You can now see the effects of upgrades even after reaching max level.

  • Added an option in Settings to enable the "Skip Day" button. When enabled, a new button appears in the UI. Pressing it while balls are dropping will instantly destroy all balls, sell them if possible, and skip to the next day if possible.

A lot of players asked for a speed-up feature, but unfortunately I didn’t build the game with that in mind from the start, and with both my programming knowledge and engine limitations, it’s probably not realistic for now. I thought the Skip Day button could work as a small alternative for now.

That’s all for now! I’m currently working on translations, so the next update will probably will be that. If you’d like to help translate the game into your language, feel free to join the Discord server. See you later!

Source

Steam News / 23 May 2026

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