HomeGamesUpdatesPricingMethodology
Steam News14 January 20206y ago

January update

Hi Pilots Since we last posted we’ve been working like crazy, refining and balancing game-play, getting the hosted services working for muti-player, squishing bugs and stamping on TRC/TC issues in preparation for our fi

Full notes

Full Pacer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedAs we’ve pushed our launch date we had to upgrade from Unreal UE 4.22 to 4.24. Since we were “only” moving 2 points, this has taken far less time than in the past. The team is hugely relieved that we’ve made the jump.
As we’ve pushed our launch date we had to upgrade from Unreal UE4.224.24As we’ve pushed our launch date we had to upgrade from Unreal UE increased, buff

Pacer changes

changedAs we’ve pushed our launch date we had to upgrade from Unreal UE 4.22 to 4.24. Since we were “only” moving 2 points, this has taken far less time than in the past. The team is hugely relieved that we’ve made the jump.

Hi Pilots

Since we last posted we’ve been working like crazy, refining and balancing game-play, getting the hosted services working for muti-player, squishing bugs and stamping on TRC/TC issues in preparation for our first console submission. Once through the initial pass, this will give us some visibility for an actual release date. No submission, no Gold Master, no release date.

We are still a very small team working our nuts off on a game punching way above its weight.

As we’ve pushed our launch date we had to upgrade from Unreal UE 4.22 to 4.24. Since we were “only” moving 2 points, this has taken far less time than in the past. The team is hugely relieved that we’ve made the jump.

Source

Steam News / 14 January 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.