HomeGamesUpdatesPricingMethodology
Steam News20 May 20233y ago

Fixes and small changes

v1.4.0.37 - New 90s/turn timer in multiplayer - we see the most errors in 1 min/turn games (the fastest timer) so if you play these, consider if 90s/turn would work for you because it might be more stable.

Full notes

Full Ozymandias: Bronze Age Empire Sim update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedv1.4.0.37 - New 90s/turn timer in multiplayer - we see the most errors in 1 min/turn games (the fastest timer) so if you play these, consider if 90s/turn would work for you because it might be more stable. - Updated server code to better manage timers in multiplayer games with lots of players. - Fix for multiplayer games breaking if a player hard quit at the moment their timer expired. - Improved latency calculations to reduce possibility of desyncs. - New UI to explain when the server is shutting down for maintenance. - Attempted fix for rare bug where UI becomes unresponsive upon starting a new game. - The images in How To Play have been updated. - All resource amounts on UI panels are now localised. - Minor localisation issues on the loading screen have been fixed. - Berbers (Sahara Desert) difficulty from Hard to Medium - Tichitt (Sahara Desert) difficulty from Easy to Medium - Aksum (Sahara Desert) difficulty from Easy to Medium

Ozymandias: Bronze Age Empire Sim changes

fixedv1.4.0.37 - New 90s/turn timer in multiplayer - we see the most errors in 1 min/turn games (the fastest timer) so if you play these, consider if 90s/turn would work for you because it might be more stable. - Updated server code to better manage timers in multiplayer games with lots of players. - Fix for multiplayer games breaking if a player hard quit at the moment their timer expired. - Improved latency calculations to reduce possibility of desyncs. - New UI to explain when the server is shutting down for maintenance. - Attempted fix for rare bug where UI becomes unresponsive upon starting a new game. - The images in How To Play have been updated. - All resource amounts on UI panels are now localised. - Minor localisation issues on the loading screen have been fixed. - Berbers (Sahara Desert) difficulty from Hard to Medium - Tichitt (Sahara Desert) difficulty from Easy to Medium - Aksum (Sahara Desert) difficulty from Easy to Medium

v1.4.0.37 - New 90s/turn timer in multiplayer - we see the most errors in 1 min/turn games (the fastest timer) so if you play these, consider if 90s/turn would work for you because it might be more stable. - Updated server code to better manage timers in multiplayer games with lots of players. - Fix for multiplayer games breaking if a player hard quit at the moment their timer expired. - Improved latency calculations to reduce possibility of desyncs. - New UI to explain when the server is shutting down for maintenance. - Attempted fix for rare bug where UI becomes unresponsive upon starting a new game. - The images in How To Play have been updated. - All resource amounts on UI panels are now localised. - Minor localisation issues on the loading screen have been fixed. - Berbers (Sahara Desert) difficulty from Hard to Medium - Tichitt (Sahara Desert) difficulty from Easy to Medium - Aksum (Sahara Desert) difficulty from Easy to Medium

Source

Steam News / 20 May 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.