Update log
Full Oxygen Not Included update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey, spacefarers!
Extracted changes
- Performance
- Gameplay
- Store
We're releasing the November 2025 Quality of Life update today!
This free update features performance improvements for all versions of ONI, polished-up QoL for old systems, new critter morphs, a bioprinter story trait, cosmetic blueprints, and more.
Highlights
Critter morphs: Husky Moo, Blum Lumb (The Prehistoric Planet Pack), Shatter Flox (The Frosty Planet Pack)
Story trait: Printerceptor
New elements: Plant Husk, Plywood
New buildings: Plywood Press, Communal Table, Insulated Door, Display Shelf, Biodiesel Engine, Wicker Door (The Frosty Planet Pack), Research Module (Spaced Out! DLC)
New room: Banquet Hall
Performance improvements
QoL improvements (all versions)
We've rebuilt and tweaked things behind the scenes to help us make lots of improvements that add up to a better overall experience. For example, pathfinding is faster, Jet Suits have better tuning and animations, and critters now calculate how crowded or cramped they feel based on their own individual space allocations. That makes it easier to manage ranches that contain multiple species.
It's also easier to find what you're looking for in the build menu: hitting CTRL+F on your keyboard pulls up the build menu and focuses on its search bar!
New buildings & elements (all versions)
Skilled farmers can now salvage a new Plant Husk byproduct when they're harvesting certain plants. Feed it to Gassy Moos to increase their chances of calling a biodiesel-producing Husky Moo to your planetoid, or combine it with Resin at the new Plywood Press to produce the new Plywood building material. Duplicants can dine with friends at the Communal Table in the morale-boosting Banquet Hall room, show off artifacts and keepsakes on a Display Shelf, keep spaces thermally regulated with the Insulated Door, and more!
Story trait: Printerceptor (all versions)
Uncover the Printerceptor, a new bioprinter building! It processes Data Banks and draws power from the Printing Pod to print a selection of very useful items on demand. There's just one catch: you'll need to unlock it first, using a code that is buried...somewhere on the planetoid. Better start digging!
Spaced Out! DLC Mining space resources and gathering them can now be done separately! Once resources have been mined with a Drillcone, they'll linger at that site as free-floating harvestables until they're gathered by a rocket with a resource-appropriate cargo module. (For example, artifacts require an Artifact Transport Module.) Space POIs start with free-floating resources available, and the new Research Module allows rockets to collect any Data Banks found there.
We've also made it easier to produce and store Radbolts, which is pretty rad!
The Bionic Booster Pack There's a new two-tier Skill branch for Bionic Duplicants: Improved Hardware, which makes them immune to eye irritation and popped eardrums, and Climate Control, which makes them immune to the effects of chilly and toasty surroundings. (They can still get scalded or frostbitten though, so be nice!)
The Frosty Planet Pack Floxes raised in super high-decor areas have a chance of producing Shatter Flox morphs, whose dazzling antlers can be shorn for glass. Using Wood as a building material now boosts the finished product's Decor value, and we also added a breezy new wooden Wicker Door.
The Prehistoric Planet Pack Ranching your Lumbs in a CO2-infused space increases their chances of laying Blum Lumb eggs, which will grow into stompy green morphs that produce algae. Over in the Supply Closet, there's a new Higby monument top to celebrate our beloved mustachioed crewmate.
New cosmetic blueprints You'll find over 100 new blueprints in the Supply Closet! If you
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