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Steam News21 November 20187y ago

v1.01 - Performance, Color adjustment & bug fixes

Heyo! First of all, thanks to everyone for playing our game and providing us with your feedback, we highly appreciate it! So yeah, let's take a look at the notes!

Full notes

Full Owl Watch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes1 removal
  • UI and audio
removedHeyo! First of all, thanks to everyone for playing our game and providing us with your feedback, we highly appreciate it! So yeah, let's take a look at the notes! Fixes -Wolves in the forest level have been polished and tweaked and should now behave properly -Crystal devices should now move and rotate properly -Removed death SFX -Adjusted Portal size -Increased Crystal pickup collider -Increased size of pillar platforms and placement of other platforms in forest level High GPU usage Game have been further optimized, especially in the forest level! Sadly GPU usage still remains high. It appears to be an issue with engine, so there's not much we can do here, sorry! However, if you play in window mode with resolution of 1280x720, GPU usage should get decreased by double the amount or something. Color adjustment Adjusted colors in every level. The protagonist now glows a little so he's easier to see. It also looks nice! I've updated the screenshots in the store page in case you want to take a look. :) That's all for now, thanks all for your support! André Hjelvik Follow me on Twitter: @Agelvik

Owl Watch changes

removedHeyo! First of all, thanks to everyone for playing our game and providing us with your feedback, we highly appreciate it! So yeah, let's take a look at the notes! Fixes -Wolves in the forest level have been polished and tweaked and should now behave properly -Crystal devices should now move and rotate properly -Removed death SFX -Adjusted Portal size -Increased Crystal pickup collider -Increased size of pillar platforms and placement of other platforms in forest level High GPU usage Game have been further optimized, especially in the forest level! Sadly GPU usage still remains high. It appears to be an issue with engine, so there's not much we can do here, sorry! However, if you play in window mode with resolution of 1280x720, GPU usage should get decreased by double the amount or something. Color adjustment Adjusted colors in every level. The protagonist now glows a little so he's easier to see. It also looks nice! I've updated the screenshots in the store page in case you want to take a look. :) That's all for now, thanks all for your support! André Hjelvik Follow me on Twitter: @Agelvik

Heyo! First of all, thanks to everyone for playing our game and providing us with your feedback, we highly appreciate it! So yeah, let's take a look at the notes! Fixes -Wolves in the forest level have been polished and tweaked and should now behave properly -Crystal devices should now move and rotate properly -Removed death SFX -Adjusted Portal size -Increased Crystal pickup collider -Increased size of pillar platforms and placement of other platforms in forest level High GPU usage Game have been further optimized, especially in the forest level! Sadly GPU usage still remains high. It appears to be an issue with engine, so there's not much we can do here, sorry! However, if you play in window mode with resolution of 1280x720, GPU usage should get decreased by double the amount or something. Color adjustment Adjusted colors in every level. The protagonist now glows a little so he's easier to see. It also looks nice! I've updated the screenshots in the store page in case you want to take a look. :) That's all for now, thanks all for your support! André Hjelvik Follow me on Twitter: @Agelvik

Source

Steam News / 21 November 2018

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