Full notes
Full OVIS LOOP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
OVIS LOOP changes
Announcement
Hello, this is LIFUEL. This update includes bug fixes and other improvements. Thank you to everyone who reported issues.
Fixes
| Steam post image | Surgical Gown |
|---|
Before: Gain 30 Armor when HP falls to 50% or below. (Once per encounter)
After: Gain 30 Shield when HP falls to 30% or below. The shield is consumed first. (Once per encounter)
A new effect has been added so the shield is consumed first upon activation. Previously, taking 40 damage would reduce HP first and then grant 30 Shield for the next hit. Now, 30 of the 40 damage is absorbed and only 10 damage is applied to HP.
| Steam post image | Lucky Coin |
|---|
Fixed an issue where the “Armor” keyword was not displayed.
Fixed an issue where the Armor effect was incorrectly applied as damage reduction.
Added SFX to Lucky Coin.
Added SFX to Elephant negotiation.
Removed an issue where some in-development event choices were visible.
Improved the visibility of the warning popup when overwriting an existing save file.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
