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Steam News10 February 20264mo ago

HotFix 0.3.6

Announcement Hello, this is LIFUEL. This update includes bug fixes and other improvements. Thank you to everyone who reported issues.

Full notes

Full OVIS LOOP update

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What changed

5 fixes2 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Events
changedAnnouncementHello, this is LIFUEL. This update includes bug fixes and other improvements. Thank you to everyone who reported issues.
fixedFixesBefore: Gain 30 Armor when HP falls to 50% or below. (Once per encounter)
fixedFixesAfter: Gain 30 Shield when HP falls to 30% or below. The shield is consumed first. (Once per encounter)
changedFixesA new effect has been added so the shield is consumed first upon activation. Previously, taking 40 damage would reduce HP first and then grant 30 Shield for the next hit. Now, 30 of the 40 damage is absorbed and only 10 damage is applied to HP.
fixedFixesFixed an issue where the “Armor” keyword was not displayed.
fixedFixesFixed an issue where the Armor effect was incorrectly applied as damage reduction.

OVIS LOOP changes

changedHello, this is LIFUEL. This update includes bug fixes and other improvements. Thank you to everyone who reported issues.
fixedBefore: Gain 30 Armor when HP falls to 50% or below. (Once per encounter)
fixedAfter: Gain 30 Shield when HP falls to 30% or below. The shield is consumed first. (Once per encounter)
changedA new effect has been added so the shield is consumed first upon activation. Previously, taking 40 damage would reduce HP first and then grant 30 Shield for the next hit. Now, 30 of the 40 damage is absorbed and only 10 damage is applied to HP.
fixedFixed an issue where the “Armor” keyword was not displayed.

Announcement

Hello, this is LIFUEL. This update includes bug fixes and other improvements. Thank you to everyone who reported issues.

Fixes

Steam post imageSurgical Gown
  • Before: Gain 30 Armor when HP falls to 50% or below. (Once per encounter)

  • After: Gain 30 Shield when HP falls to 30% or below. The shield is consumed first. (Once per encounter)

A new effect has been added so the shield is consumed first upon activation. Previously, taking 40 damage would reduce HP first and then grant 30 Shield for the next hit. Now, 30 of the 40 damage is absorbed and only 10 damage is applied to HP.

Steam post imageLucky Coin
  • Fixed an issue where the “Armor” keyword was not displayed.

  • Fixed an issue where the Armor effect was incorrectly applied as damage reduction.

  • Added SFX to Lucky Coin.

  • Added SFX to Elephant negotiation.

  • Removed an issue where some in-development event choices were visible.

  • Improved the visibility of the warning popup when overwriting an existing save file.

Thank you.

Source

Steam News / 10 February 2026

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