In this update3
Full notes
Full Overtime : Paper Trail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix5 additions1 change0 removals
- Store
- Gameplay
- UI and audio
- Balance
- Fixes
addedAddedGameplay: Added interactions around the shop
addedAddedGameplay: Added a tutorial during the first encounter
addedAddedVisuals: Added a visual representation for the amount of paper
addedAddedUI: Added an Ending Collection section to the Main Menu
addedAddedUI: Added a pop-up notification when evidence is successfully gathered
changedChangedGameplay: Adjusted the jumpscare dialogue trigger chance to 10%
Overtime : Paper Trail changes
addedGameplay: Added interactions around the shop
addedGameplay: Added a tutorial during the first encounter
addedVisuals: Added a visual representation for the amount of paper
addedUI: Added an Ending Collection section to the Main Menu
addedUI: Added a pop-up notification when evidence is successfully gathered
Added
- GameplayAdded interactions around the shop
- GameplayAdded a tutorial during the first encounter
- VisualsAdded a visual representation for the amount of paper
- UIAdded an Ending Collection section to the Main Menu
- UIAdded a pop-up notification when evidence is successfully gathered
Changed
- GameplayAdjusted the jumpscare dialogue trigger chance to 10%
Fixed
- NPCFixed a bug where NPCs could be blocked or obstructed
Source
Changelog.gg summarizes and formats this update. How we read updates.
