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Steam News23 July 201510y ago

Overlord – Know Your Minions and Your Questions Answered

Posting on behalf of Gnarl (He doesn't have a Steam Account) Greetings Humans, While those meatsacks at Codemasters have been busy working away I’ve been teaching Ricket to read using your messages.

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Full Overlord: Fellowship of Evil update

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What changed

0 fixes1 addition0 changes0 removals
  • Server
addedPosting on behalf of Gnarl (He doesn't have a Steam Account) Greetings Humans, While those meatsacks at Codemasters have been busy working away I’ve been teaching Ricket to read using your messages. I must say some of them were delightfully evil and we’ve even learnt a few new words. https://www.youtube.com/watch?v=viVQtkyKoJM Being the inquisitive beings that you are it would appear that you had a lot of questions about exactly what it is they’ve been cooking up, so I’ve commissioned an informational video and ordered the reds to poke the “Codies” with hot pointy sticks until they answered your tough questions... Which we actually think they enjoyed - You'll find their answers below. Why the change? Last two games were third person over the shoulder. Preferred the previous two games' in that respect more so than this one. Feels more like a Diablo spin-off now. I'd like to have the gameplay of the previous two games, but with more content, more customization to my dark tower, more story development, that sort of thing. You’re right in that Overlord: Fellowship of Evil is a big change in some respects, but it’s also very faithful in others. This is the main reason we didn’t title it Overlord 3. We’ve never even used that name in the office. Once we knew the game was going to be a spinoff (pretty much day one) we realised that’s how the game needed to be. We needed to be true to things like Rhianna’s storytelling, the character of Gnarl (and getting Marc Silk in for the voice), the use of the minions (and that gameplay choice of deciding which to use and when) and the feel of playing as powerful evil characters. However, we also felt it was an opportunity to give fans something new and exciting; a new perspective, new characters, a new story and new features like co-op play. Fellowship of Evil lends itself to being both a solo or cooperative tale that doesn’t forget to invite the minions. For the first time players will have the choice to invite other players into their game offering a compelling competitive and also cooperative gameplay, where players can collectively experience the different play styles that the four Netherghūls have to offer while commanding hordes of rampaging minions. In terms of co-op, from an early point, we thought about how many co-op games only really “work” in multiplayer, but in an Overlord game, as players have minions, they can use them to fulfil the typical co-op roles. In effect, even in solo play, you’re never alone. This seemed like a unique opportunity to make a game that’s as fun for solo players as it is in co-op. The team are huge fans of games like Towerfall, Samurai Gunn, Rocket League... We play these games in local co-op every lunchtime. These experiences made us believe that if we were going to do co-op, we wanted it to work in same-screen as well as online. This works well with Overlord’s humour; like when you watch a comedy movie alone, versus with 4 people on the same couch. Many of these things have come as a surprise to our fanbase (we’re not blind to the YouTube comments), but I guess we just ask that fans give it a try – you might be pleasantly surprised. Of course, story is an essential part of the Overlord games and Fellowship of Evil is no different, delivering an evil, crude, and humorous story that has a few twists and

Overlord: Fellowship of Evil changes

  • Competitivemode
  • Officemap
addedPosting on behalf of Gnarl (He doesn't have a Steam Account) Greetings Humans, While those meatsacks at Codemasters have been busy working away I’ve been teaching Ricket to read using your messages. I must say some of them were delightfully evil and we’ve even learnt a few new words. https://www.youtube.com/watch?v=viVQtkyKoJM Being the inquisitive beings that you are it would appear that you had a lot of questions about exactly what it is they’ve been cooking up, so I’ve commissioned an informational video and ordered the reds to poke the “Codies” with hot pointy sticks until they answered your tough questions... Which we actually think they enjoyed - You'll find their answers below. Why the change? Last two games were third person over the shoulder. Preferred the previous two games' in that respect more so than this one. Feels more like a Diablo spin-off now. I'd like to have the gameplay of the previous two games, but with more content, more customization to my dark tower, more story development, that sort of thing. You’re right in that Overlord: Fellowship of Evil is a big change in some respects, but it’s also very faithful in others. This is the main reason we didn’t title it Overlord 3. We’ve never even used that name in the office. Once we knew the game was going to be a spinoff (pretty much day one) we realised that’s how the game needed to be. We needed to be true to things like Rhianna’s storytelling, the character of Gnarl (and getting Marc Silk in for the voice), the use of the minions (and that gameplay choice of deciding which to use and when) and the feel of playing as powerful evil characters. However, we also felt it was an opportunity to give fans something new and exciting; a new perspective, new characters, a new story and new features like co-op play. Fellowship of Evil lends itself to being both a solo or cooperative tale that doesn’t forget to invite the minions. For the first time players will have the choice to invite other players into their game offering a compelling competitive and also cooperative gameplay, where players can collectively experience the different play styles that the four Netherghūls have to offer while commanding hordes of rampaging minions. In terms of co-op, from an early point, we thought about how many co-op games only really “work” in multiplayer, but in an Overlord game, as players have minions, they can use them to fulfil the typical co-op roles. In effect, even in solo play, you’re never alone. This seemed like a unique opportunity to make a game that’s as fun for solo players as it is in co-op. The team are huge fans of games like Towerfall, Samurai Gunn, Rocket League... We play these games in local co-op every lunchtime. These experiences made us believe that if we were going to do co-op, we wanted it to work in same-screen as well as online. This works well with Overlord’s humour; like when you watch a comedy movie alone, versus with 4 people on the same couch. Many of these things have come as a surprise to our fanbase (we’re not blind to the YouTube comments), but I guess we just ask that fans give it a try – you might be pleasantly surprised. Of course, story is an essential part of the Overlord games and Fellowship of Evil is no different, delivering an evil, crude, and humorous story that has a few twists and

Posting on behalf of Gnarl (He doesn't have a Steam Account) Greetings Humans, While those meatsacks at Codemasters have been busy working away I’ve been teaching Ricket to read using your messages. I must say some of them were delightfully evil and we’ve even learnt a few new words. https://www.youtube.com/watch?v=viVQtkyKoJM Being the inquisitive beings that you are it would appear that you had a lot of questions about exactly what it is they’ve been cooking up, so I’ve commissioned an informational video and ordered the reds to poke the “Codies” with hot pointy sticks until they answered your tough questions... Which we actually think they enjoyed - You'll find their answers below. Why the change? Last two games were third person over the shoulder. Preferred the previous two games' in that respect more so than this one. Feels more like a Diablo spin-off now. I'd like to have the gameplay of the previous two games, but with more content, more customization to my dark tower, more story development, that sort of thing. You’re right in that Overlord: Fellowship of Evil is a big change in some respects, but it’s also very faithful in others. This is the main reason we didn’t title it Overlord 3. We’ve never even used that name in the office. Once we knew the game was going to be a spinoff (pretty much day one) we realised that’s how the game needed to be. We needed to be true to things like Rhianna’s storytelling, the character of Gnarl (and getting Marc Silk in for the voice), the use of the minions (and that gameplay choice of deciding which to use and when) and the feel of playing as powerful evil characters. However, we also felt it was an opportunity to give fans something new and exciting; a new perspective, new characters, a new story and new features like co-op play. Fellowship of Evil lends itself to being both a solo or cooperative tale that doesn’t forget to invite the minions. For the first time players will have the choice to invite other players into their game offering a compelling competitive and also cooperative gameplay, where players can collectively experience the different play styles that the four Netherghūls have to offer while commanding hordes of rampaging minions. In terms of co-op, from an early point, we thought about how many co-op games only really “work” in multiplayer, but in an Overlord game, as players have minions, they can use them to fulfil the typical co-op roles. In effect, even in solo play, you’re never alone. This seemed like a unique opportunity to make a game that’s as fun for solo players as it is in co-op. The team are huge fans of games like Towerfall, Samurai Gunn, Rocket League... We play these games in local co-op every lunchtime. These experiences made us believe that if we were going to do co-op, we wanted it to work in same-screen as well as online. This works well with Overlord’s humour; like when you watch a comedy movie alone, versus with 4 people on the same couch. Many of these things have come as a surprise to our fanbase (we’re not blind to the YouTube comments), but I guess we just ask that fans give it a try – you might be pleasantly surprised. Of course, story is an essential part of the Overlord games and Fellowship of Evil is no different, delivering an evil, crude, and humorous story that has a few twists and

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Steam News / 23 July 2015

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