Full notes
Full Overlooting update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
General
Regeneration now also triggers at the end of every combat.
Styles that give a bonus to Villager, Occult or Saltwater are now only offered if you have at least one piece of the appropriate set.
Windowed mode now scales better on non-standard resolutions.
Improved the clarity of some texts.
Balance
The health recovered from the Emergency Healing skill was buffed from 3 to 5.
The Damage Amplification gained per different rarity from the Personal Collection skill was buffed from 5% to 7%.
The Damage Amplification gained per active set from the Creativity skill was buffed from 7% to 8%.
The Armor gained per active set from the Creativity skill was buffed from 3 to 4.
The Weakness applied to all enemies by the Intimidate skill was buffed from 2 to 3.
The enemy health lost from the Sudden Aging skill was buffed from 10% to 20%.
The health recovered from the Sudden Aging skill was buffed from 3 to 10% of your Max Health.
The health recovered from the Tempting Offer skill was buffed from 10 to 50% of your Max Health.
The Hex applied to all enemies from the Ceremonial Rite skill was buffed from 3 to 5.
The Decaying Touch skill now also gives 10 Physical Damage when obtained.
Bugfixes
Now every Style that gives a bonus to Villager can correctly appear when choosing a Style.
Fixed a bug that sometimes caused enemies to be untargetable.
Fixed a bug that caused the boss health bar to never disappear if the boss was killed too fast (sometimes happened in the Endless Mode).
Changed some items that were displaying the wrong sprites.
Source
Changelog.gg summarizes and formats this update. How we read updates.
