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Steam News10 September 20259mo ago

Patch - 09/10/2025

General Now all the skills become visible after acquiring the first skill point. Increased the likelihood of items dropped to be from one of you active sets. Increased experience gained after losing a run.

In this update3

Full notes

Full Overlooting update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions10 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Workshop
changedGeneralNow all the skills become visible after acquiring the first skill point.
changedGeneralIncreased the likelihood of items dropped to be from one of you active sets.
changedGeneralIncreased experience gained after losing a run.
addedGeneralAdded a skip button to the Remains of a hero event.
removedGeneralNow you can use the Philosopher's Stone while at full health to remove negative Statuses.
fixedGeneralFixed mistakes and typos in some texts.
Buffed the health restored from the Sudden Aging skill23Buffed the health restored from the Sudden Aging skill increased, buffBuffed the health restored from the Emergency Healing skill23Buffed the health restored from the Emergency Healing skill increased, buffBuffed the health restored from the Tempting Offer skill510Buffed the health restored from the Tempting Offer skill increased, buffBuffed the Damage Amplification gained with the Blood Sacrifice skill25%30%Buffed the Damage Amplification gained with the Blood Sacrifice skill increased, buff

Overlooting changes

changedNow all the skills become visible after acquiring the first skill point.
changedIncreased the likelihood of items dropped to be from one of you active sets.
changedIncreased experience gained after losing a run.
addedAdded a skip button to the Remains of a hero event.
removedNow you can use the Philosopher's Stone while at full health to remove negative Statuses.

General

  • Now all the skills become visible after acquiring the first skill point.

  • Increased the likelihood of items dropped to be from one of you active sets.

  • Increased experience gained after losing a run.

  • Added a skip button to the Remains of a hero event.

  • Now you can use the Philosopher's Stone while at full health to remove negative Statuses.

  • Fixed mistakes and typos in some texts.

Balance

  • The Ironclad set had a big design problem: it did nothing once you lost all your Barriers. That meant that it was powerful with skills that generated enough Barriers to sustain long fights but very weak otherwise. To solve this, we have reworked it to no longer deal increased damage for each broken Barrier and instead give you Thorns whenever a Barrier is broken. Old

    Enemies breaking your Barriers receive damage per broken barrier and extra damage based on their max heallth. Also, gain Guard per level.
    (2) 1 Guard, 2 damage per broken Barrier + 3% Max health.
    (4) 2 Guard, 4 damage per broken barrier + 5% Max health.
    (6) 3 Guard, 6 damage per broken barrier + 8% Max health.

    New

    When one of your Barriers is broken, gain Thorns. If an enemy broke it, it receives damage based on its Max Health. Also, gain Guard per level.
    (2) 1 Guard, 2 Thorns and 3% Max Health damage.
    (4) 2 Guard, 3 Thorns and 6% Max Health damage.
    (6) 3 Guard, 4 Thorns and 10% Max Health damage.
  • Reworked the Aegis Mythic set (activated by Cyclopean Masterpiece) to now give you Thorns when damaged (instead of after losing Barriers or Armor) to better differentiate it from the new Ironclad.

  • Buffed the Taboo set to now deal extra damage based on the enemy Max Health.

  • Buffed the health restored from the Sudden Aging skill from 2 to 3.

  • Buffed the health restored from the Emergency Healing skill from 2 to 3.

  • Buffed the health restored from the Tempting Offer skill from 5 to 10.

  • Buffed the Damage Amplification gained with the Blood Sacrifice skill from 25% to 30%.

  • Nerfed the Critical Damage given by the Opal Necklace from 40% to 30% (it was never intended to give the previous value).

Bugfixes

  • The Avatar of The Corruption boss had a lot of bugs related to its End of Round logic. To fix that, we reworked its first two abilities to activate on even and odds turns respectively. Old At the end of every 2nd round, summon a Corrupted Hero (if able). At the end of every 3rd round, devour all Corrupted Heroes and gain their damage. At the end of the 7th round, its damage doubles. New

    At the end of every even round, summon a Corrupted Hero (if able). At the end of every odd round other than the first, devour all Corrupted Heroes and gain their damage. At the end of every 10th round, its damage doubles.

  • Fixed a bug that caused the Spear of the Core enemy to not gain extra attacks when damaged. Its damage was nerfed from 3 to 2 to compensate.

  • Fixed a bug that caused the potions unlocked after beating the game for the first time to never appear.

  • Fixed a bug that enabled the player to use the Hammer option at Shrines in level 3 items, wasting the effect without upgrading any item.

  • Fixed a bug that caused the Survival Instinct skill to reduce your Damage Amplification when you healed while being at full health, which even caused your attacks to heal enemies.

  • Fixed a bug that prevented negative Statuses on the player from being removed when entering the Incarnate boss fight.

  • Fixed a bug that caused the game to sometimes be softlocked after using a potion while the enemy was attacking.

  • Fixed a bug that caused the Ceremonial Rite skill to be unlocked from the start.

  • Changed the Forge to prevent items being lost if you don't have enough inventory space.

  • Fixed a variety of visual bugs.

Source

Steam News / 10 September 2025

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