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Steam News10 August 20187y ago

Overloop Update: Local Coop, New Art and Physics

What's up everybody? Last months i've been working hard on Overloop. Finally today i'm ready to share the progress with you. It's an exciting moment and i hope that you will enjoy what i want to show.

Full notes

Full Overloop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • Compatibility
addedImproved visualsI liked an old Overloop's style, but i always felt like it's... too flat? It didn't have enough lights/shadows, dimension, details. I spent freaking huge amount of time designing new visuals. What i see now is a big pleasure for my eyes. What do you think?
addedNew physicsI totally re-worked physics from scratch. Even twice. Finally i came up with a solutions similar to one used in Celeste by Matt Makes Games. It means that new physics is very stable and it's precision is pixel perfect. Also it allows you to build towers from clones, like this:
fixedNew physicsWell, other than that i fixed hundreds or even thouthsands important things to make Overloop as good as i can. Can't wait to show you the game and will do my best to make it soon in Beta 1. Are you still with me? Let me know your thoughts about all this. P.S. Check out new screenshots in original resolution on Overloop's Store Page George

Overloop changes

addedI liked an old Overloop's style, but i always felt like it's... too flat? It didn't have enough lights/shadows, dimension, details. I spent freaking huge amount of time designing new visuals. What i see now is a big pleasure for my eyes. What do you think?
addedI totally re-worked physics from scratch. Even twice. Finally i came up with a solutions similar to one used in Celeste by Matt Makes Games. It means that new physics is very stable and it's precision is pixel perfect. Also it allows you to build towers from clones, like this:
fixedWell, other than that i fixed hundreds or even thouthsands important things to make Overloop as good as i can. Can't wait to show you the game and will do my best to make it soon in Beta 1. Are you still with me? Let me know your thoughts about all this. P.S. Check out new screenshots in original resolution on Overloop's Store Page George

What's up everybody? Last months i've been working hard on Overloop. Finally today i'm ready to share the progress with you. It's an exciting moment and i hope that you will enjoy what i want to show.

Improved visuals

I liked an old Overloop's style, but i always felt like it's... too flat? It didn't have enough lights/shadows, dimension, details. I spent freaking huge amount of time designing new visuals. What i see now is a big pleasure for my eyes. What do you think?

Local Coop

Yes, there's a local coop and it works very well. One of my close friends said that Overloop plays 1000x times funnier with a friend. I'm going to agree with him. Unfortunately no multiplayer at this point, but let's see how local coop works first.

New physics

I totally re-worked physics from scratch. Even twice. Finally i came up with a solutions similar to one used in Celeste by Matt Makes Games. It means that new physics is very stable and it's precision is pixel perfect. Also it allows you to build towers from clones, like this:

Well, other than that i fixed hundreds or even thouthsands important things to make Overloop as good as i can. Can't wait to show you the game and will do my best to make it soon in Beta 1. Are you still with me? Let me know your thoughts about all this. P.S. Check out new screenshots in original resolution on Overloop's Store Page George

Source

Steam News / 10 August 2018

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