Full notes
Full Overland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
This week was all about refinement - lots of little UI, level generation, audio, and graphics improvements in this patch:
Re-skinned the Inspect view to match the Organize view!
Re-did some of the trading site logic so that traders usually start out next to tables (seems small but feels so nice)
Added new end-of-level audio cues that change depending on failure/victory/etc
Increased survivor movement speed by almost 10%. Feels nice!
Fixed some long-standing bugs with audio and lighting
Various balance + difficulty changes
We've got one more small, mostly-audio patch coming early next week and then we'll be focusing on the big final content drop!
Source
Changelog.gg summarizes and formats this update. How we read updates.
