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Steam News10 June 201610y ago

Overfall - Build 10/06/2016

The initial loading time has been improved. Added an option to release the fps lock. Made some optimizations for the ship AI.

Full notes

Full Overfall update

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What changed

2 fixes2 additions5 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • Events
changedThe initial loading time has been improved.
addedAdded an option to release the fps lock.
changedMade some optimizations for the ship AI.
fixedFixing the wrong enemy prefabs seen on the story builder.
changedChanging Migrane personas proc rate to %25 from %40
fixedIn rare cases the persona you get from islands could stuck to one of the personas. Now it is fixed.
  • The initial loading time has been improved.

  • Added an option to release the fps lock.

  • Made some optimizations for the ship AI.

  • When the game is run on a monitor that does not support the last display resolution the game will reset to default resolution for that screen.

  • Fixing the wrong enemy prefabs seen on the story builder.

  • Changing Migrane personas proc rate to %25 from %40

  • In rare cases the persona you get from islands could stuck to one of the personas. Now it is fixed.

  • In story builder adding a persona which has a space in its name will work as intended.

  • In story builder empty rewards and requirements fields will not appear.

  • The wizard void weapon unlock will not require a razed island.

  • Updating the game engine.

Source

Steam News / 10 June 2016

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