Full notes
Full Overfall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Fixes
- Events
The initial loading time has been improved.
Added an option to release the fps lock.
Made some optimizations for the ship AI.
When the game is run on a monitor that does not support the last display resolution the game will reset to default resolution for that screen.
Fixing the wrong enemy prefabs seen on the story builder.
Changing Migrane personas proc rate to %25 from %40
In rare cases the persona you get from islands could stuck to one of the personas. Now it is fixed.
In story builder adding a persona which has a space in its name will work as intended.
In story builder empty rewards and requirements fields will not appear.
The wizard void weapon unlock will not require a razed island.
Updating the game engine.
Source
Changelog.gg summarizes and formats this update. How we read updates.
