HomeGamesUpdatesPricingMethodology
Steam News18 November 20205y ago

Beta 1.0.26

Beta 1.0.26 -Optimisation. Move walls textures into same group as floors to minimise swaps. -Optimisation.

Full notes

Full Overcrowd: A Commute 'Em Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change1 removal
  • Compatibility
  • Performance
changedBeta 1.0.26
removedOptimisation. Move walls textures into same group as floors to minimise swaps. -Optimisation. Changed sleep timing mode to default v_sync rather than sleep margin which may improve performance on some systems eg laptops, may prevent speed up/slow down behaviour. -Optimisation. Removed redundant depth calculation which should marginally improve performance as commuters move.

Overcrowd: A Commute 'Em Up changes

changedBeta 1.0.26
removedOptimisation. Move walls textures into same group as floors to minimise swaps. -Optimisation. Changed sleep timing mode to default v_sync rather than sleep margin which may improve performance on some systems eg laptops, may prevent speed up/slow down behaviour. -Optimisation. Removed redundant depth calculation which should marginally improve performance as commuters move.

Beta 1.0.26

-Optimisation. Move walls textures into same group as floors to minimise swaps. -Optimisation. Changed sleep timing mode to default v_sync rather than sleep margin which may improve performance on some systems eg laptops, may prevent speed up/slow down behaviour. -Optimisation. Removed redundant depth calculation which should marginally improve performance as commuters move.

Source

Steam News / 18 November 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.