In this update3
Full notes
Full Overclocked Arena: Instability Protocol update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
Overclocked Arena: Instability Protocol changes
New Difficulty Levels
Easy A more forgiving experience for players who want to experiment with builds and learn the mechanics.
Normal The intended core experience of Overclocked Arena.
Hard For players looking for a serious challenge. Expect tougher fights with significantly more elite enemies appearing in the arena.
Overclocked The ultimate challenge. The arena becomes far more unstable with frequent elite enemies, increased enemy durability, and higher damage across the board.
Difficulty Scaling
Enemy power now scales depending on the selected difficulty:
Enemy HP increases at higher difficulties
Enemy damage increases
Elite enemy frequency increases dramatically in Hard and Overclocked modes
Each difficulty offers a different pacing and level of chaos, letting you choose how far you want to push your run.
Keep the Feedback Coming
Balancing is still ongoing, so your feedback is incredibly helpful. Let me know which difficulty you prefer and how the new scaling feels!
Source
Changelog.gg summarizes and formats this update. How we read updates.
