What changed
7 fixes2 additions4 changes0 removals
- UI and audio
- Gameplay
- Fixes
- Server
changedSplashing & Visual FeedbackSomehow, we made it nearly a year into production without cannonballs actually splashing. That is, hitting water, changing their physics on its surface, triggering effects, etc. There is now a splash particle effect and sound effect, and Krill's Explosive Shot detonates on the surface of the water. Once projectiles hit the water, they effectively die, sinking out of the map and loosing the ability to do any harm to players.
addedLise's Healing Aura & Healing FXLise's healing has been changed to a radius and can now heal teammates. A golden healing aura FX has been added, with an expanding 'healing ring' and heal particle effect. This Healing particle effect has been added to Champire's Life Steal .
changedDeath SinkOn death, players now dramatically lose any forward/back/left/right movement, and are pulled more forcefully underwater. Their effects (Like the Aim Arrow or Lise's Healing Ring) now disable while dead.
changedTeams Mode SpawningPlayers in teams now spawn together in clusters, rather than spawning in random spots like it is Free for All mode. This should in theory help to separate the two modes visually and in feeling, keep spawns feeling fresh for longer, and encourage teamwork!
addedSteam Capsule ArtThe Steam Capsule Art has been updated to beautiful new digital art work!
fixedBug FixesA whole ton of bugs have been fixed, included but not limited to:
Overboard changes
changedSomehow, we made it nearly a year into production without cannonballs actually splashing. That is, hitting water, changing their physics on its surface, triggering effects, etc. There is now a splash particle effect and sound effect, and Krill's Explosive Shot detonates on the surface of the water. Once projectiles hit the water, they effectively die, sinking out of the map and loosing the ability to do any harm to players.
addedLise's healing has been changed to a radius and can now heal teammates. A golden healing aura FX has been added, with an expanding 'healing ring' and heal particle effect. This Healing particle effect has been added to Champire's Life Steal .
changedOn death, players now dramatically lose any forward/back/left/right movement, and are pulled more forcefully underwater. Their effects (Like the Aim Arrow or Lise's Healing Ring) now disable while dead.
changedPlayers in teams now spawn together in clusters, rather than spawning in random spots like it is Free for All mode. This should in theory help to separate the two modes visually and in feeling, keep spawns feeling fresh for longer, and encourage teamwork!
addedThe Steam Capsule Art has been updated to beautiful new digital art work!
New Character
A Prototype for Kid has been implemented in the latest build. Kid embodies hope and wonder, and his presence encourages his crew to do their absolute best. (General all around buff, easy to play, great addition to any build).
Splashing & Visual Feedback
Somehow, we made it nearly a year into production without cannonballs actually splashing. That is, hitting water, changing their physics on its surface, triggering effects, etc. There is now a splash particle effect and sound effect, and Krill's Explosive Shot detonates on the surface of the water. Once projectiles hit the water, they effectively die, sinking out of the map and loosing the ability to do any harm to players.
Krill's Explosions & Explosive Barrels
Explosionsnow emit a shockwave ring in their player's colors, and emit colored particle effects.
Lise's Healing Aura & Healing FX
Lise's healing has been changed to a radius and can now heal teammates. A golden healing aura FX has been added, with an expanding 'healing ring' and heal particle effect. This Healing particle effect has been added to Champire's Life Steal.
Death Sink
On death, players now dramatically lose any forward/back/left/right movement, and are pulled more forcefully underwater. Their effects (Like the Aim Arrow or Lise's Healing Ring) now disable while dead.
Teams Mode Spawning
Players in teams now spawn together in clusters, rather than spawning in random spots like it is Free for All mode. This should in theory help to separate the two modes visually and in feeling, keep spawns feeling fresh for longer, and encourage teamwork!
Steam Capsule Art
The Steam Capsule Art has been updated to beautiful new digital art work!
Bug Fixes
A whole ton of bugs have been fixed, included but not limited to:
Ties now send players to Sudden Death Round instead of breaking game loop.
Controller Disconnects now prompt players to reconnect controller before continuing
Balancing to Pepper (increased range)
Wally Invincibility Glitch Fixed
Wally Reflect is now more effective
Fixed bugs with Teams Target Selection
Probably a bunch of other stuff i promise.