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Full notes
Full OVER THE TOWER update
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What changed
- Gameplay
- Balance
- Events
OVER THE TOWER changes
Thank you for playing OVER THE TOWER.
It's already last month's news, but OVER THE TOWER has surpassed 10,000 downloads!
We're truly delighted that so many people have played the game!
Steam post image(Illustration: KANAT WOTAL)
We've received a great deal of feedback and reviews from our players. Taking these into account,
we are planning a Ver.2.0 update in the near future.
This time, we'd like to introduce some of the elements being added in Ver.2.0.
(The content introduced below is subject to change.)
■ New Feature: ASTRAL
The stars of the cosmos grant adventurers new powers and new challenges.
・ASTRAL Skills on Equipment
Equipment of Lv.51 or higher has a chance to gain an ASTRAL Skill.
ASTRAL Skills are weapon-specific skills that cannot be REROLLed. They grant relic-like abilities at a reduced effect amount.
・ENDLESS ASTRAL Mode
Players who have conquered the OVER Floor will unlock a mode called ENDLESS ASTRAL.
As the name suggests, this is an endless-mode-like feature where you can challenge progressively higher difficulties.
Each clear raises your ASTRAL Level, granting benefits such as strengthened ASTRAL Skills on equipment and higher levels of obtainable equipment.
・ASTRAL Crystal Enhancements
Clearing ENDLESS ASTRAL floors rewards you with ASTRAL Crystals.
Use them to enhance stats and unlock special skills.
■ New Relics Added
Several new relics will be added beyond the OVER Floor.
・Generating "Daggers" that count as Sword Damage
・Launching "Beams" that count as Staff Damage
・"Mushroom" relics that reduce enemy HP by a percentage
■ Existing Balance Adjustments
We are also planning several adjustments to existing balance.
・Random stats will no longer grant elemental stats that differ from the item's own element
For example, a Fire-element sword will no longer be granted "Water" stats.
Instead, parameters such as "Sword Damage," "Staff Damage," and "Special Damage" will be granted.
・Increased Drop Rate of EPIC/LEGENDARY Swords and Staves
We've received many comments that LEGENDARY weapons are hard to obtain. Combined with the new randomness introduced by ASTRAL Skills, we are adjusting drop rates upward.
Additionally, since ASTRAL Crystal Enhancements can boost rarity-up rates, LEGENDARY items will become even easier to obtain in ENDLESS ASTRAL.
・Reduced Impact of Equipping Multiple of Certain Relics
When multiple relics like Helmets or Cloaks were equipped, their effects were multiplied, resulting in extremely powerful combinations.
We are changing these calculations to use addition, reducing the impact of equipping multiples.
However, to prevent this from being a simple nerf, we plan to increase the effect amount per single relic.
・Score Attack Specification Changes
With players being strengthened by the addition of the ASTRAL system, we anticipate that existing Score Attack will not have enough enemies. We are considering a system that strengthens enemies as Score Attack progresses.
Difficulty will remain unchanged up to the existing achievement line; beyond that, enemy HP will gradually increase so that ASTRAL strengthening is properly reflected.
Accordingly, we plan to reset existing scores. (Already-unlocked achievements will remain.)
These balance adjustments include nerfs, so we would love to hear your opinions, players.
■ Closing Note
The content introduced today is mostly implemented, but we will need some additional time for play-testing.
To repeat ourselves, we are deeply grateful that so many people have played our game.
Thank you for your continued support of OVER THE TOWER!
(AI assistance was used to translate the above text.)
Source
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