Full notes
Full Over My Dead Pixel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- Fixes
- UI and audio
Version 1.1 Update Patch Notes This is our first post launch update! These changes are made based on player feedback we've received recently. This update brings a new Module, helps clarify the powerup drop rates, adjusts enemy spawn rotations to be more consistent, fixes an issue with usernames not displaying on the leaderboard, and more. Join us on Discord! Additions
Menu:
The Malware page in the Database now lists how many enemies must be destroyed to earn certain powerups. (Destroy 2 Spawners to earn boost, Destroy 4 Messengers to earn attack, and Destroy 35 Xs to earn defrag ammo.)
The Stats page in the Network/Leaderboard now lists Dead Pixels count. (This shows how many times the Player has been destroyed.)
Modules:
New Timer Module! This increases the duration of slowmo. We had considered making this Module before launch, and then after the community suggested the idea, we figured we would go ahead and make it now.
Adjustments
Menu:
Changed entire row of information on the Leaderboard that pertains to the Player's info to be blue.
Enemies:
Made Spawners always spawn facing away from the center.
Made Spawners take 5 seconds to emit their first wave. (Originally 4 seconds.) These two changes improve consistency in gameplay, and guarantee that players can destroy Spawners before they emit more enemies.
Made Lasers always spawn facing sideways, away from the center. This improves consistency in gameplay, and prevents Lasers from instantly beginning their targeting state when they spawn.
Bug Fixes
Menu:
Fixed Player name disappearing from bottom of the Leaderboard in certain situations.
Fixed audio slow motion effect persisting on Menu after the player is destroyed and returns to the Menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
