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Steam News29 April 20197y ago

Version 1.1 Update Patch Notes

Version 1.1 Update Patch Notes This is our first post launch update! These changes are made based on player feedback we've received recently.

Full notes

Full Over My Dead Pixel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions5 changes0 removals
  • Gameplay
  • Server
  • Balance
  • Fixes
  • UI and audio
addedVersion 1.1 Update Patch Notes This is our first post launch update! These changes are made based on player feedback we've received recently. This update brings a new Module, helps clarify the powerup drop rates, adjusts enemy spawn rotations to be more consistent, fixes an issue with usernames not displaying on the leaderboard, and more. Join us on Discord! Additions
changedThe Stats page in the Network/Leaderboard now lists Dead Pixels count. (This shows how many times the Player has been destroyed.)
addedNew Timer Module! This increases the duration of slowmo. We had considered making this Module before launch, and then after the community suggested the idea, we figured we would go ahead and make it now.
changedChanged entire row of information on the Leaderboard that pertains to the Player's info to be blue.
changedMade Spawners always spawn facing away from the center.
changedMade Spawners take 5 seconds to emit their first wave. (Originally 4 seconds.) These two changes improve consistency in gameplay, and guarantee that players can destroy Spawners before they emit more enemies.

Version 1.1 Update Patch Notes This is our first post launch update! These changes are made based on player feedback we've received recently. This update brings a new Module, helps clarify the powerup drop rates, adjusts enemy spawn rotations to be more consistent, fixes an issue with usernames not displaying on the leaderboard, and more. Join us on Discord! Additions

  • Menu:

  • The Malware page in the Database now lists how many enemies must be destroyed to earn certain powerups. (Destroy 2 Spawners to earn boost, Destroy 4 Messengers to earn attack, and Destroy 35 Xs to earn defrag ammo.)

  • The Stats page in the Network/Leaderboard now lists Dead Pixels count. (This shows how many times the Player has been destroyed.)

  • Modules:

  • New Timer Module! This increases the duration of slowmo. We had considered making this Module before launch, and then after the community suggested the idea, we figured we would go ahead and make it now.

Adjustments

  • Menu:

  • Changed entire row of information on the Leaderboard that pertains to the Player's info to be blue.

  • Enemies:

  • Made Spawners always spawn facing away from the center.

  • Made Spawners take 5 seconds to emit their first wave. (Originally 4 seconds.) These two changes improve consistency in gameplay, and guarantee that players can destroy Spawners before they emit more enemies.

  • Made Lasers always spawn facing sideways, away from the center. This improves consistency in gameplay, and prevents Lasers from instantly beginning their targeting state when they spawn.

Bug Fixes

  • Menu:

  • Fixed Player name disappearing from bottom of the Leaderboard in certain situations.

  • Fixed audio slow motion effect persisting on Menu after the player is destroyed and returns to the Menu.

Source

Steam News / 29 April 2019

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